▶ 調査レポート

世界のゲーミングコンピューター・周辺機器市場 2021:企業別、地域別、種類・用途別

• 英文タイトル:Global Gaming Computers and Peripherals Market 2021 by Manufacturers, Regions, Type and Application, Forecast to 2026

が調査・発行した産業分析レポートです。世界のゲーミングコンピューター・周辺機器市場 2021:企業別、地域別、種類・用途別 / Global Gaming Computers and Peripherals Market 2021 by Manufacturers, Regions, Type and Application, Forecast to 2026 / GIR-105X07649資料のイメージです。• レポートコード:GIR-105X07649
• 出版社/出版日: / 2021年5月
• レポート形態:英文、PDF、150ページ
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• 産業分類:Electronics & Semiconductor
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レポート概要
当調査資料では、ゲーミングコンピューター・周辺機器のグローバル市場について調査・分析し、2021年から2026年までの市場予測をまとめております。ゲーミングコンピューター・周辺機器の種類別市場規模(ゲーミングデスクトップ、ゲーミングノートパソコン、ゲーミングヘッドセット、ゲーミングマウス、ゲーミングキーボード、ゲーミングサーフェス、ゲーミングコントローラー)、用途別市場規模(家庭用、商業用)、地域別市場規模(北米、アメリカ、ヨーロッパ、アジア、中国、日本、東南アジア、南米、中東、アフリカなど)、市場動向、企業別販売量と市場シェア、販売チャネルなどの情報を掲載しています。
・ゲーミングコンピューター・周辺機器の市場概要
・企業情報(企業概要、製品概要、販売量、価格、売上):Acer、Asus、Cooler Master、Corsair、Dell、Eluktronics、EVGA、Gigabyte Technology、HP、HyperX、Intel、Lenovo、Logitech G (ASTRO)、Mad Catz、MSI、Origin PC、Plantronics、QPAD、Razer、ROCCAT、Samsung、Sennheiser、Sharkoon、SteelSeries、Thrustmaster、Trust、Tt eSPORTS、Turtle Beach、ZOWIE
・企業別市場シェア
・地域別市場分析2016年-2026年
・種類別分析2016年-2026年:ゲーミングデスクトップ、ゲーミングノートパソコン、ゲーミングヘッドセット、ゲーミングマウス、ゲーミングキーボード、ゲーミングサーフェス、ゲーミングコントローラー
・用途別分析2016年-2026年:家庭用、商業用
・ゲーミングコンピューター・周辺機器の北米市場規模2016年-2026年:アメリカ、カナダ、メキシコ
・ゲーミングコンピューター・周辺機器のヨーロッパ市場規模2016年-2026年:ドイツ、イギリス、フランス、ロシア、イタリア
・ゲーミングコンピューター・周辺機器のアジア市場規模2016年-2026年:中国、日本、韓国、インド、東南アジア、オーストラリア
・ゲーミングコンピューター・周辺機器の南米市場規模2016年-2026年:ブラジル、アルゼンチン
・ゲーミングコンピューター・周辺機器の中東・アフリカ市場規模2016年-2026年:サウジアラビア、トルコ、エジプト、南アフリカ
・販売チャネル、流通業者・代理店、顧客リスト
・調査の結果・結論

The Gaming Computers and Peripherals market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

According to our latest research, the global Gaming Computers and Peripherals size is estimated to be xx million in 2020 from USD xx million in 2019, with a change of XX% between 2019 and 2020. The global Gaming Computers and Peripherals market size is expected to grow at a CAGR of xx% for the next five years.

Market segmentation
Gaming Computers and Peripherals market is split by Type and by Application. For the period 2016-2026, the growth among segments provide accurate calculations and forecasts for sales by Type and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type, covers
Gaming Desktops
Gaming Laptops
Gaming Headsets
Gaming Mice
Gaming Keyboards
Gaming Surfaces
Gaming Controllers

Market segment by Application can be divided into
Household
Commercial Use

The key market players for global Gaming Computers and Peripherals market are listed below:
Acer
Asus
Cooler Master
Corsair
Dell
Eluktronics
EVGA
Gigabyte Technology
HP
HyperX
Intel
Lenovo
Logitech G (ASTRO)
Mad Catz
MSI
Origin PC
Plantronics
QPAD
Razer
ROCCAT
Samsung
Sennheiser
Sharkoon
SteelSeries
Thrustmaster
Trust
Tt eSPORTS
Turtle Beach
ZOWIE

Market segment by Region, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, United Kingdom, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, Korea, India, Southeast Asia, and Australia)
South America (Brazil, Argentina, Colombia, and Rest of South America)
Middle East & Africa (Saudi Arabia, UAE, Egypt, South Africa, and Rest of Middle East & Africa)

レポート目次

1 Market Overview
1.1 Gaming Computers and Peripherals Introduction
1.2 Market Analysis by Type
1.2.1 Overview: Global Gaming Computers and Peripherals Revenue by Type: 2019 Versus 2021 Versus 2026
1.2.2 Gaming Desktops
1.2.3 Gaming Laptops
1.2.4 Gaming Headsets
1.2.5 Gaming Mice
1.2.6 Gaming Keyboards
1.2.7 Gaming Surfaces
1.2.8 Gaming Controllers
1.3 Market Analysis by Application
1.3.1 Overview: Global Gaming Computers and Peripherals Revenue by Application: 2019 Versus 2021 Versus 2026
1.3.2 Household
1.3.3 Commercial Use
1.4 Global Gaming Computers and Peripherals Market Size & Forecast
1.4.1 Global Gaming Computers and Peripherals Sales in Value (2016-2026))
1.4.2 Global Gaming Computers and Peripherals Sales in Volume (2016-2026)
1.4.3 Global Gaming Computers and Peripherals Price by Type (2016-2026) & (USD/Unit)
1.5 Global Gaming Computers and Peripherals Production Capacity Analysis
1.5.1 Global Gaming Computers and Peripherals Total Production Capacity (2016-2026)
1.5.2 Global Gaming Computers and Peripherals Production Capacity by Geographic Region
1.6 Market Drivers, Restraints and Trends
1.6.1 Gaming Computers and Peripherals Market Drivers
1.6.2 Gaming Computers and Peripherals Market Restraints
1.6.3 Gaming Computers and Peripherals Trends Analysis
2 Manufacturers Profiles
2.1 Acer
2.1.1 Acer Details
2.1.2 Acer Major Business
2.1.3 Acer Gaming Computers and Peripherals Product and Services
2.1.4 Acer Gaming Computers and Peripherals Sales, Price, Revenue, Gross Margin and Market Share (2019-2021e)
2.2 Asus
2.2.1 Asus Details
2.2.2 Asus Major Business
2.2.3 Asus Gaming Computers and Peripherals Product and Services
2.2.4 Asus Gaming Computers and Peripherals Sales, Price, Revenue, Gross Margin and Market Share (2019-2021e)
2.3 Cooler Master
2.3.1 Cooler Master Details
2.3.2 Cooler Master Major Business
2.3.3 Cooler Master Gaming Computers and Peripherals Product and Services
2.3.4 Cooler Master Gaming Computers and Peripherals Sales, Price, Revenue, Gross Margin and Market Share (2019-2021e)
2.4 Corsair
2.4.1 Corsair Details
2.4.2 Corsair Major Business
2.4.3 Corsair Gaming Computers and Peripherals Product and Services
2.4.4 Corsair Gaming Computers and Peripherals Sales, Price, Revenue, Gross Margin and Market Share (2019-2021e)
2.5 Dell
2.5.1 Dell Details
2.5.2 Dell Major Business
2.5.3 Dell Gaming Computers and Peripherals Product and Services
2.5.4 Dell Gaming Computers and Peripherals Sales, Price, Revenue, Gross Margin and Market Share (2019-2021e)
2.6 Eluktronics
2.6.1 Eluktronics Details
2.6.2 Eluktronics Major Business
2.6.3 Eluktronics Gaming Computers and Peripherals Product and Services
2.6.4 Eluktronics Gaming Computers and Peripherals Sales, Price, Revenue, Gross Margin and Market Share (2019-2021e)
2.7 EVGA
2.7.1 EVGA Details
2.7.2 EVGA Major Business
2.7.3 EVGA Gaming Computers and Peripherals Product and Services
2.7.4 EVGA Gaming Computers and Peripherals Sales, Price, Revenue, Gross Margin and Market Share (2019-2021e)
2.8 Gigabyte Technology
2.8.1 Gigabyte Technology Details
2.8.2 Gigabyte Technology Major Business
2.8.3 Gigabyte Technology Gaming Computers and Peripherals Product and Services
2.8.4 Gigabyte Technology Gaming Computers and Peripherals Sales, Price, Revenue, Gross Margin and Market Share (2019-2021e)
2.9 HP
2.9.1 HP Details
2.9.2 HP Major Business
2.9.3 HP Gaming Computers and Peripherals Product and Services
2.9.4 HP Gaming Computers and Peripherals Sales, Price, Revenue, Gross Margin and Market Share (2019-2021e)
2.10 HyperX
2.10.1 HyperX Details
2.10.2 HyperX Major Business
2.10.3 HyperX Gaming Computers and Peripherals Product and Services
2.10.4 HyperX Gaming Computers and Peripherals Sales, Price, Revenue, Gross Margin and Market Share (2019-2021e)
2.11 Intel
2.11.1 Intel Details
2.11.2 Intel Major Business
2.11.3 Intel Gaming Computers and Peripherals Product and Services
2.11.4 Intel Gaming Computers and Peripherals Sales, Price, Revenue, Gross Margin and Market Share (2019-2021e)
2.12 Lenovo
2.12.1 Lenovo Details
2.12.2 Lenovo Major Business
2.12.3 Lenovo Gaming Computers and Peripherals Product and Services
2.12.4 Lenovo Gaming Computers and Peripherals Sales, Price, Revenue, Gross Margin and Market Share (2019-2021e)
2.13 Logitech G (ASTRO)
2.13.1 Logitech G (ASTRO) Details
2.13.2 Logitech G (ASTRO) Major Business
2.13.3 Logitech G (ASTRO) Gaming Computers and Peripherals Product and Services
2.13.4 Logitech G (ASTRO) Gaming Computers and Peripherals Sales, Price, Revenue, Gross Margin and Market Share (2019-2021e)
2.14 Mad Catz
2.14.1 Mad Catz Details
2.14.2 Mad Catz Major Business
2.14.3 Mad Catz Gaming Computers and Peripherals Product and Services
2.14.4 Mad Catz Gaming Computers and Peripherals Sales, Price, Revenue, Gross Margin and Market Share (2019-2021e)
2.15 MSI
2.15.1 MSI Details
2.15.2 MSI Major Business
2.15.3 MSI Gaming Computers and Peripherals Product and Services
2.15.4 MSI Gaming Computers and Peripherals Sales, Price, Revenue, Gross Margin and Market Share (2019-2021e)
2.16 Origin PC
2.16.1 Origin PC Details
2.16.2 Origin PC Major Business
2.16.3 Origin PC Gaming Computers and Peripherals Product and Services
2.16.4 Origin PC Gaming Computers and Peripherals Sales, Price, Revenue, Gross Margin and Market Share (2019-2021e)
2.17 Plantronics
2.17.1 Plantronics Details
2.17.2 Plantronics Major Business
2.17.3 Plantronics Gaming Computers and Peripherals Product and Services
2.17.4 Plantronics Gaming Computers and Peripherals Sales, Price, Revenue, Gross Margin and Market Share (2019-2021e)
2.18 QPAD
2.18.1 QPAD Details
2.18.2 QPAD Major Business
2.18.3 QPAD Gaming Computers and Peripherals Product and Services
2.18.4 QPAD Gaming Computers and Peripherals Sales, Price, Revenue, Gross Margin and Market Share (2019-2021e)
2.19 Razer
2.19.1 Razer Details
2.19.2 Razer Major Business
2.19.3 Razer Gaming Computers and Peripherals Product and Services
2.19.4 Razer Gaming Computers and Peripherals Sales, Price, Revenue, Gross Margin and Market Share (2019-2021e)
2.20 ROCCAT
2.20.1 ROCCAT Details
2.20.2 ROCCAT Major Business
2.20.3 ROCCAT Gaming Computers and Peripherals Product and Services
2.20.4 ROCCAT Gaming Computers and Peripherals Sales, Price, Revenue, Gross Margin and Market Share (2019-2021e)
2.21 Samsung
2.21.1 Samsung Details
2.21.2 Samsung Major Business
2.21.3 Samsung Gaming Computers and Peripherals Product and Services
2.21.4 Samsung Gaming Computers and Peripherals Sales, Price, Revenue, Gross Margin and Market Share (2019-2021e)
2.22 Sennheiser
2.22.1 Sennheiser Details
2.22.2 Sennheiser Major Business
2.22.3 Sennheiser Gaming Computers and Peripherals Product and Services
2.22.4 Sennheiser Gaming Computers and Peripherals Sales, Price, Revenue, Gross Margin and Market Share (2019-2021e)
2.23 Sharkoon
2.23.1 Sharkoon Details
2.23.2 Sharkoon Major Business
2.23.3 Sharkoon Gaming Computers and Peripherals Product and Services
2.23.4 Sharkoon Gaming Computers and Peripherals Sales, Price, Revenue, Gross Margin and Market Share (2019-2021e)
2.24 SteelSeries
2.24.1 SteelSeries Details
2.24.2 SteelSeries Major Business
2.24.3 SteelSeries Gaming Computers and Peripherals Product and Services
2.24.4 SteelSeries Gaming Computers and Peripherals Sales, Price, Revenue, Gross Margin and Market Share (2019-2021e)
2.25 Thrustmaster
2.25.1 Thrustmaster Details
2.25.2 Thrustmaster Major Business
2.25.3 Thrustmaster Gaming Computers and Peripherals Product and Services
2.25.4 Thrustmaster Gaming Computers and Peripherals Sales, Price, Revenue, Gross Margin and Market Share (2019-2021e)
2.26 Trust
2.26.1 Trust Details
2.26.2 Trust Major Business
2.26.3 Trust Gaming Computers and Peripherals Product and Services
2.26.4 Trust Gaming Computers and Peripherals Sales, Price, Revenue, Gross Margin and Market Share (2019-2021e)
2.27 Tt eSPORTS
2.27.1 Tt eSPORTS Details
2.27.2 Tt eSPORTS Major Business
2.27.3 Tt eSPORTS Gaming Computers and Peripherals Product and Services
2.27.4 Tt eSPORTS Gaming Computers and Peripherals Sales, Price, Revenue, Gross Margin and Market Share (2019-2021e)
2.28 Turtle Beach
2.28.1 Turtle Beach Details
2.28.2 Turtle Beach Major Business
2.28.3 Turtle Beach Gaming Computers and Peripherals Product and Services
2.28.4 Turtle Beach Gaming Computers and Peripherals Sales, Price, Revenue, Gross Margin and Market Share (2019-2021e)
2.29 ZOWIE
2.29.1 ZOWIE Details
2.29.2 ZOWIE Major Business
2.29.3 ZOWIE Gaming Computers and Peripherals Product and Services
2.29.4 ZOWIE Gaming Computers and Peripherals Sales, Price, Revenue, Gross Margin and Market Share (2019-2021e)
3 Gaming Computers and Peripherals Sales by Manufacturer
3.1 Global Gaming Computers and Peripherals Sales in Volume by Manufacturer (2019-2021e)
3.2 Global Gaming Computers and Peripherals Revenue by Manufacturer (2019-2021e)
3.3 Key Manufacturer Market Position in Gaming Computers and Peripherals
3.4 Market Concentration Rate
3.4.1 Top 3 Gaming Computers and Peripherals Manufacturer Market Share
3.4.2 Top 6 Gaming Computers and Peripherals Manufacturer Market Share
3.5 Global Gaming Computers and Peripherals Production Capacity by Company
3.6 Manufacturer by Geography: Head Office and Gaming Computers and Peripherals Production Site
3.7 New Entrant and Capacity Expansion Plans
3.8 Mergers & Acquisitions
4 Market Analysis by Region
4.1 Global Gaming Computers and Peripherals Market Size by Region
4.1.1 Global Gaming Computers and Peripherals Sales in Volume by Region (2016-2026)
4.1.2 Global Gaming Computers and Peripherals Revenue by Region (2016-2026)
4.2 North America Gaming Computers and Peripherals Revenue (2016-2026)
4.3 Europe Gaming Computers and Peripherals Revenue (2016-2026)
4.4 Asia-Pacific Gaming Computers and Peripherals Revenue (2016-2026)
4.5 South America Gaming Computers and Peripherals Revenue (2016-2026)
4.6 Middle East and Africa Gaming Computers and Peripherals Revenue (2016-2026)
5 Market Segment by Type
5.1 Global Gaming Computers and Peripherals Sales in Volume by Type (2016-2026)
5.2 Global Gaming Computers and Peripherals Revenue by Type (2016-2026)
5.3 Global Gaming Computers and Peripherals Price by Type (2016-2026)
6 Market Segment by Application
6.1 Global Gaming Computers and Peripherals Sales in Volume by Application (2016-2026)
6.2 Global Gaming Computers and Peripherals Revenue by Application (2016-2026)
6.3 Global Gaming Computers and Peripherals Price by Application (2016-2026)
7 North America by Country, by Type, and by Application
7.1 North America Gaming Computers and Peripherals Sales by Type (2016-2026)
7.2 North America Gaming Computers and Peripherals Sales by Application (2016-2026)
7.3 North America Gaming Computers and Peripherals Market Size by Country
7.3.1 North America Gaming Computers and Peripherals Sales in Volume by Country (2016-2026)
7.3.2 North America Gaming Computers and Peripherals Revenue by Country (2016-2026)
7.3.3 United States Market Size and Forecast (2016-2026)
7.3.4 Canada Market Size and Forecast (2016-2026)
7.3.5 Mexico Market Size and Forecast (2016-2026)
8 Europe by Country, by Type, and by Application
8.1 Europe Gaming Computers and Peripherals Sales by Type (2016-2026)
8.2 Europe Gaming Computers and Peripherals Sales by Application (2016-2026)
8.3 Europe Gaming Computers and Peripherals Market Size by Country
8.3.1 Europe Gaming Computers and Peripherals Sales in Volume by Country (2016-2026)
8.3.2 Europe Gaming Computers and Peripherals Revenue by Country (2016-2026)
8.3.3 Germany Market Size and Forecast (2016-2026)
8.3.4 France Market Size and Forecast (2016-2026)
8.3.5 United Kingdom Market Size and Forecast (2016-2026)
8.3.6 Russia Market Size and Forecast (2016-2026)
8.3.7 Italy Market Size and Forecast (2016-2026)
9 Asia-Pacific by Country, by Type, and by Application
9.1 Asia-Pacific Gaming Computers and Peripherals Sales by Type (2016-2026)
9.2 Asia-Pacific Gaming Computers and Peripherals Sales by Application (2016-2026)
9.3 Asia-Pacific Gaming Computers and Peripherals Market Size by Region
9.3.1 Asia-Pacific Gaming Computers and Peripherals Sales in Volume by Region (2016-2026)
9.3.2 Asia-Pacific Gaming Computers and Peripherals Revenue by Region (2016-2026)
9.3.3 China Market Size and Forecast (2016-2026)
9.3.4 Japan Market Size and Forecast (2016-2026)
9.3.5 Korea Market Size and Forecast (2016-2026)
9.3.6 India Market Size and Forecast (2016-2026)
9.3.7 Southeast Asia Market Size and Forecast (2016-2026)
9.3.8 Australia Market Size and Forecast (2016-2026)
10 South America by Country, by Type, and by Application
10.1 South America Gaming Computers and Peripherals Sales by Type (2016-2026)
10.2 South America Gaming Computers and Peripherals Sales by Application (2016-2026)
10.3 South America Gaming Computers and Peripherals Market Size by Country
10.3.1 South America Gaming Computers and Peripherals Sales in Volume by Country (2016-2026)
10.3.2 South America Gaming Computers and Peripherals Revenue by Country (2016-2026)
10.3.3 Brazil Market Size and Forecast (2016-2026)
10.3.4 Argentina Market Size and Forecast (2016-2026)
11 Middle East & Africa by Country, by Type, and by Application
11.1 Middle East & Africa Gaming Computers and Peripherals Sales by Type (2016-2026)
11.2 Middle East & Africa Gaming Computers and Peripherals Sales by Application (2016-2026)
11.3 Middle East & Africa Gaming Computers and Peripherals Market Size by Country
11.3.1 Middle East & Africa Gaming Computers and Peripherals Sales in Volume by Country (2016-2026)
11.3.2 Middle East & Africa Gaming Computers and Peripherals Revenue by Country (2016-2026)
11.3.3 Turkey Market Size and Forecast (2016-2026)
11.3.4 Egypt Market Size and Forecast (2016-2026)
11.3.5 Saudi Arabia Market Size and Forecast (2016-2026)
11.3.6 South Africa Market Size and Forecast (2016-2026)
12 Sales Channel, Distributors, Traders and Dealers
12.1 Sales Channel
12.1.1 Direct Marketing
12.1.2 Indirect Marketing
12.2 Gaming Computers and Peripherals Typical Distributors
12.3 Gaming Computers and Peripherals Typical Customers
13 Research Findings and Conclusion
14 Appendix
14.1 Methodology
14.2 Research Process and Data Source
14.3 Disclaimer

List of Tables
Table 1. Global Gaming Computers and Peripherals Revenue by Type, (USD Million), 2021-2026
Table 2. Global Gaming Computers and Peripherals Revenue by Application, (USD Million), 2021-2026
Table 3. Acer Basic Information, Manufacturing Base and Competitors
Table 4. Acer Major Business
Table 5. Acer Gaming Computers and Peripherals Product and Services
Table 6. Acer Gaming Computers and Peripherals Sales (K Units), Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 7. Asus Basic Information, Manufacturing Base and Competitors
Table 8. Asus Major Business
Table 9. Asus Gaming Computers and Peripherals Product and Services
Table 10. Asus Gaming Computers and Peripherals Sales (K Units), Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 11. Cooler Master Basic Information, Manufacturing Base and Competitors
Table 12. Cooler Master Major Business
Table 13. Cooler Master Gaming Computers and Peripherals Product and Services
Table 14. Cooler Master Gaming Computers and Peripherals Sales (K Units), Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 15. Corsair Basic Information, Manufacturing Base and Competitors
Table 16. Corsair Major Business
Table 17. Corsair Gaming Computers and Peripherals Product and Services
Table 18. Corsair Gaming Computers and Peripherals Sales (K Units), Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 19. Dell Basic Information, Manufacturing Base and Competitors
Table 20. Dell Major Business
Table 21. Dell Gaming Computers and Peripherals Product and Services
Table 22. Dell Gaming Computers and Peripherals Sales (K Units), Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 23. Eluktronics Basic Information, Manufacturing Base and Competitors
Table 24. Eluktronics Major Business
Table 25. Eluktronics Gaming Computers and Peripherals Product and Services
Table 26. Eluktronics Gaming Computers and Peripherals Sales (K Units), Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 27. EVGA Basic Information, Manufacturing Base and Competitors
Table 28. EVGA Major Business
Table 29. EVGA Gaming Computers and Peripherals Product and Services
Table 30. EVGA Gaming Computers and Peripherals Sales (K Units), Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 31. Gigabyte Technology Basic Information, Manufacturing Base and Competitors
Table 32. Gigabyte Technology Major Business
Table 33. Gigabyte Technology Gaming Computers and Peripherals Product and Services
Table 34. Gigabyte Technology Gaming Computers and Peripherals Sales (K Units), Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 35. HP Basic Information, Manufacturing Base and Competitors
Table 36. HP Major Business
Table 37. HP Gaming Computers and Peripherals Product and Services
Table 38. HP Gaming Computers and Peripherals Sales (K Units), Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 39. HyperX Basic Information, Manufacturing Base and Competitors
Table 40. HyperX Major Business
Table 41. HyperX Gaming Computers and Peripherals Product and Services
Table 42. HyperX Gaming Computers and Peripherals Sales (K Units), Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 43. Intel Basic Information, Manufacturing Base and Competitors
Table 44. Intel Major Business
Table 45. Intel Gaming Computers and Peripherals Product and Services
Table 46. Intel Gaming Computers and Peripherals Sales (K Units), Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 47. Lenovo Basic Information, Manufacturing Base and Competitors
Table 48. Lenovo Major Business
Table 49. Lenovo Gaming Computers and Peripherals Product and Services
Table 50. Lenovo Gaming Computers and Peripherals Sales (K Units), Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 51. Logitech G (ASTRO) Basic Information, Manufacturing Base and Competitors
Table 52. Logitech G (ASTRO) Major Business
Table 53. Logitech G (ASTRO) Gaming Computers and Peripherals Product and Services
Table 54. Logitech G (ASTRO) Gaming Computers and Peripherals Sales (K Units), Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 55. Mad Catz Basic Information, Manufacturing Base and Competitors
Table 56. Mad Catz Major Business
Table 57. Mad Catz Gaming Computers and Peripherals Product and Services
Table 58. Mad Catz Gaming Computers and Peripherals Sales (K Units), Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 59. MSI Basic Information, Manufacturing Base and Competitors
Table 60. MSI Major Business
Table 61. MSI Gaming Computers and Peripherals Product and Services
Table 62. MSI Gaming Computers and Peripherals Sales (K Units), Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 63. Origin PC Basic Information, Manufacturing Base and Competitors
Table 64. Origin PC Major Business
Table 65. Origin PC Gaming Computers and Peripherals Product and Services
Table 66. Origin PC Gaming Computers and Peripherals Sales (K Units), Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 67. Plantronics Basic Information, Manufacturing Base and Competitors
Table 68. Plantronics Major Business
Table 69. Plantronics Gaming Computers and Peripherals Product and Services
Table 70. Plantronics Gaming Computers and Peripherals Sales (K Units), Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 71. QPAD Basic Information, Manufacturing Base and Competitors
Table 72. QPAD Major Business
Table 73. QPAD Gaming Computers and Peripherals Product and Services
Table 74. QPAD Gaming Computers and Peripherals Sales (K Units), Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 75. Razer Basic Information, Manufacturing Base and Competitors
Table 76. Razer Major Business
Table 77. Razer Gaming Computers and Peripherals Product and Services
Table 78. Razer Gaming Computers and Peripherals Sales (K Units), Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 79. ROCCAT Basic Information, Manufacturing Base and Competitors
Table 80. ROCCAT Major Business
Table 81. ROCCAT Gaming Computers and Peripherals Product and Services
Table 82. ROCCAT Gaming Computers and Peripherals Sales (K Units), Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 83. Samsung Basic Information, Manufacturing Base and Competitors
Table 84. Samsung Major Business
Table 85. Samsung Gaming Computers and Peripherals Product and Services
Table 86. Samsung Gaming Computers and Peripherals Sales (K Units), Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 87. Sennheiser Basic Information, Manufacturing Base and Competitors
Table 88. Sennheiser Major Business
Table 89. Sennheiser Gaming Computers and Peripherals Product and Services
Table 90. Sennheiser Gaming Computers and Peripherals Sales (K Units), Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 91. Sharkoon Basic Information, Manufacturing Base and Competitors
Table 92. Sharkoon Major Business
Table 93. Sharkoon Gaming Computers and Peripherals Product and Services
Table 94. Sharkoon Gaming Computers and Peripherals Sales (K Units), Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 95. SteelSeries Basic Information, Manufacturing Base and Competitors
Table 96. SteelSeries Major Business
Table 97. SteelSeries Gaming Computers and Peripherals Product and Services
Table 98. SteelSeries Gaming Computers and Peripherals Sales (K Units), Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 99. Thrustmaster Basic Information, Manufacturing Base and Competitors
Table 100. Thrustmaster Major Business
Table 101. Thrustmaster Gaming Computers and Peripherals Product and Services
Table 102. Thrustmaster Gaming Computers and Peripherals Sales (K Units), Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 103. Trust Basic Information, Manufacturing Base and Competitors
Table 104. Trust Major Business
Table 105. Trust Gaming Computers and Peripherals Product and Services
Table 106. Trust Gaming Computers and Peripherals Sales (K Units), Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 107. Tt eSPORTS Basic Information, Manufacturing Base and Competitors
Table 108. Tt eSPORTS Major Business
Table 109. Tt eSPORTS Gaming Computers and Peripherals Product and Services
Table 110. Tt eSPORTS Gaming Computers and Peripherals Sales (K Units), Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 111. Turtle Beach Basic Information, Manufacturing Base and Competitors
Table 112. Turtle Beach Major Business
Table 113. Turtle Beach Gaming Computers and Peripherals Product and Services
Table 114. Turtle Beach Gaming Computers and Peripherals Sales (K Units), Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 115. ZOWIE Basic Information, Manufacturing Base and Competitors
Table 116. ZOWIEMajor Business
Table 117. ZOWIE Gaming Computers and Peripherals Product and Services
Table 118. ZOWIE Gaming Computers and Peripherals Sales (K Units), Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 119. Global Gaming Computers and Peripherals Sales by Manufacturer (2019-2021e) & (K Units)
Table 120. Global Gaming Computers and Peripherals Revenue by Manufacturer (2019-2021e) & (USD Million)
Table 121. Market Position of Manufacturers in Gaming Computers and Peripherals, (Tier 1, Tier 2, and Tier 3), Based on Revenue in 2020
Table 122. Global Gaming Computers and Peripherals Production Capacity by Company, (K Units): 2020 VS 2021
Table 123. Head Office and Gaming Computers and Peripherals Production Site of Key Manufacturer
Table 124. Global Gaming Computers and Peripherals Sales by Region (2016-2021e) & (K Units)
Table 125. Global Gaming Computers and Peripherals Sales by Region (2021-2026) & (K Units)
Table 126. Global Gaming Computers and Peripherals Revenue by Region (2016-2021e) & (USD Million)
Table 127. Global Gaming Computers and Peripherals Revenue by Region (2021-2026) & (USD Million)
Table 128. Global Gaming Computers and Peripherals Sales by Type (2016-2021e) & (K Units)
Table 129. Global Gaming Computers and Peripherals Sales by Type (2021-2026) & (K Units)
Table 130. Global Gaming Computers and Peripherals Revenue by Type (2016-2021e) & (USD Million)
Table 131. Global Gaming Computers and Peripherals Revenue by Type (2021-2026) & (USD Million)
Table 132. Global Gaming Computers and Peripherals Price by Type (2016-2021e) & (USD/Unit)
Table 133. Global Gaming Computers and Peripherals Price by Type (2021-2026) & (USD/Unit)
Table 134. Global Gaming Computers and Peripherals Sales by Application (2016-2021e) & (K Units)
Table 135. Global Gaming Computers and Peripherals Sales by Application (2021-2026) & (K Units)
Table 136. Global Gaming Computers and Peripherals Revenue by Application (2016-2021e) & (USD Million)
Table 137. Global Gaming Computers and Peripherals Revenue by Application (2021-2026) & (USD Million)
Table 138. Global Gaming Computers and Peripherals Price by Application (2016-2021e) & (USD/Unit)
Table 139. Global Gaming Computers and Peripherals Price by Application (2021-2026) & (USD/Unit)
Table 140. North America Gaming Computers and Peripherals Sales by Country (2016-2021e) & (K Units)
Table 141. North America Gaming Computers and Peripherals Sales by Country (2021-2026) & (K Units)
Table 142. North America Gaming Computers and Peripherals Revenue by Country (2016-2021e) & (USD Million)
Table 143. North America Gaming Computers and Peripherals Revenue by Country (2021-2026) & (USD Million)
Table 144. North America Gaming Computers and Peripherals Sales by Type (2016-2021e) & (K Units)
Table 145. North America Gaming Computers and Peripherals Sales by Type (2021-2026) & (K Units)
Table 146. North America Gaming Computers and Peripherals Sales by Application (2016-2021e) & (K Units)
Table 147. North America Gaming Computers and Peripherals Sales by Application (2021-2026) & (K Units)
Table 148. Europe Gaming Computers and Peripherals Sales by Country (2016-2021e) & (K Units)
Table 149. Europe Gaming Computers and Peripherals Sales by Country (2021-2026) & (K Units)
Table 150. Europe Gaming Computers and Peripherals Revenue by Country (2016-2021e) & (USD Million)
Table 151. Europe Gaming Computers and Peripherals Revenue by Country (2021-2026) & (USD Million)
Table 152. Europe Gaming Computers and Peripherals Sales by Type (2016-2021e) & (K Units)
Table 153. Europe Gaming Computers and Peripherals Sales by Type (2021-2026) & (K Units)
Table 154. Europe Gaming Computers and Peripherals Sales by Application (2016-2021e) & (K Units)
Table 155. Europe Gaming Computers and Peripherals Sales by Application (2021-2026) & (K Units)
Table 156. Asia-Pacific Gaming Computers and Peripherals Sales by Region (2016-2021e) & (K Units)
Table 157. Asia-Pacific Gaming Computers and Peripherals Sales by Region (2021-2026) & (K Units)
Table 158. Asia-Pacific Gaming Computers and Peripherals Revenue by Region (2016-2021e) & (USD Million)
Table 159. Asia-Pacific Gaming Computers and Peripherals Revenue by Region (2021-2026) & (USD Million)
Table 160. Asia-Pacific Gaming Computers and Peripherals Sales by Type (2016-2021e) & (K Units)
Table 161. Asia-Pacific Gaming Computers and Peripherals Sales by Type (2021-2026) & (K Units)
Table 162. Asia-Pacific Gaming Computers and Peripherals Sales by Application (2016-2021e) & (K Units)
Table 163. Asia-Pacific Gaming Computers and Peripherals Sales by Application (2021-2026) & (K Units)
Table 164. South America Gaming Computers and Peripherals Sales by Country (2016-2021e) & (K Units)
Table 165. South America Gaming Computers and Peripherals Sales by Country (2021-2026) & (K Units)
Table 166. South America Gaming Computers and Peripherals Revenue by Country (2016-2021e) & (USD Million)
Table 167. South America Gaming Computers and Peripherals Revenue by Country (2021-2026) & (USD Million)
Table 168. South America Gaming Computers and Peripherals Sales by Type (2016-2021e) & (K Units)
Table 169. South America Gaming Computers and Peripherals Sales by Type (2021-2026) & (K Units)
Table 170. South America Gaming Computers and Peripherals Sales by Application (2016-2021e) & (K Units)
Table 171. South America Gaming Computers and Peripherals Sales by Application (2021-2026) & (K Units)
Table 172. Middle East & Africa Gaming Computers and Peripherals Sales by Country (2016-2021e) & (K Units)
Table 173. Middle East & Africa Gaming Computers and Peripherals Sales by Country (2021-2026) & (K Units)
Table 174. Middle East & Africa Gaming Computers and Peripherals Revenue by Country (2016-2021e) & (USD Million)
Table 175. Middle East & Africa Gaming Computers and Peripherals Revenue by Country (2021-2026) & (USD Million)
Table 176. Middle East & Africa Gaming Computers and Peripherals Sales by Type (2016-2021e) & (K Units)
Table 177. Middle East & Africa Gaming Computers and Peripherals Sales by Type (2021-2026) & (K Units)
Table 178. Middle East & Africa Gaming Computers and Peripherals Sales by Application (2016-2021e) & (K Units)
Table 179. Middle East & Africa Gaming Computers and Peripherals Sales by Application (2021-2026) & (K Units)
Table 180. Direct Channel Pros & Cons
Table 181. Indirect Channel Pros & Cons
Table 182. Gaming Computers and Peripherals Typical Distributors
Table 183. Gaming Computers and Peripherals Typical Customers
List of Figures
Figure 1. Gaming Computers and Peripherals Picture
Figure 2. Global Gaming Computers and Peripherals Sales Market Share by Type in 2020
Figure 3. Gaming Desktops
Figure 4. Gaming Laptops
Figure 5. Gaming Headsets
Figure 6. Gaming Mice
Figure 7. Gaming Keyboards
Figure 8. Gaming Surfaces
Figure 9. Gaming Controllers
Figure 10. Global Gaming Computers and Peripherals Sales Market Share by Application in 2020
Figure 11. Household
Figure 12. Commercial Use
Figure 13. Global Gaming Computers and Peripherals Market Size, (USD Million) & (K Units): 2020 VS 2021 VS 2026
Figure 14. Global Gaming Computers and Peripherals Market Size and Forecast (2016-2026) & (USD Million)
Figure 15. United States Gaming Computers and Peripherals Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 16. Canada Gaming Computers and Peripherals Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 17. Mexico Gaming Computers and Peripherals Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 18. Germany Gaming Computers and Peripherals Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 19. France Gaming Computers and Peripherals Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 20. United Kingdom Gaming Computers and Peripherals Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 21. Russia Gaming Computers and Peripherals Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 22. Italy Gaming Computers and Peripherals Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 23. China Gaming Computers and Peripherals Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 24. Japan Gaming Computers and Peripherals Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 25. Korea Gaming Computers and Peripherals Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 26. India Gaming Computers and Peripherals Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 27. Southeast Asia Gaming Computers and Peripherals Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 28. Australia Gaming Computers and Peripherals Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 29. Brazil Gaming Computers and Peripherals Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 30. Egypt Gaming Computers and Peripherals Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 31. Saudi Arabia Gaming Computers and Peripherals Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 32. South Africa Gaming Computers and Peripherals Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 33. Turkey Gaming Computers and Peripherals Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 34. Global Gaming Computers and Peripherals Sales (2016-2026) & (K Units)
Figure 35. Global Gaming Computers and Peripherals Production Capacity (2016-2026) & (K Units)
Figure 36. Global Gaming Computers and Peripherals Production Capacity by Geographic Region: 2020 VS 2021
Figure 37. Gaming Computers and Peripherals Market Drivers
Figure 38. Gaming Computers and Peripherals Market Restraints
Figure 39. Gaming Computers and Peripherals Market Trends
Figure 40. Global Gaming Computers and Peripherals Sales Market Share by Manufacturer in 2020
Figure 41. Global Gaming Computers and Peripherals Revenue Market Share by Manufacturer in 2020
Figure 42. Gaming Computers and Peripherals Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
Figure 43. Top 3 Gaming Computers and Peripherals Manufacturer (Revenue) Market Share in 2020
Figure 44. Top 6 Gaming Computers and Peripherals Manufacturer (Revenue) Market Share in 2020
Figure 45. Global Gaming Computers and Peripherals Sales Market Share by Region (2016-2026)
Figure 46. Global Gaming Computers and Peripherals Revenue Market Share by Region (2016-2026)
Figure 47. North America Gaming Computers and Peripherals Revenue (2016-2026) & (USD Million)
Figure 48. Europe Gaming Computers and Peripherals Revenue (2016-2026) & (USD Million)
Figure 49. Asia-Pacific Gaming Computers and Peripherals Revenue (2016-2026) & (USD Million)
Figure 50. South America Gaming Computers and Peripherals Revenue (2016-2026) & (USD Million)
Figure 51. Middle East & Africa Gaming Computers and Peripherals Revenue (2016-2026) & (USD Million)
Figure 52. Global Gaming Computers and Peripherals Sales Market Share by Type (2016-2026)
Figure 53. Global Gaming Computers and Peripherals Revenue Market Share by Type (2016-2026)
Figure 54. Global Gaming Computers and Peripherals Price by Type (2016-2026) & (USD/Unit)
Figure 55. Global Gaming Computers and Peripherals Sales Market Share by Application (2016-2026)
Figure 56. Global Gaming Computers and Peripherals Revenue Market Share by Application (2016-2026)
Figure 57. Global Gaming Computers and Peripherals Price by Application (2016-2026) & (USD/Unit)
Figure 58. North America Gaming Computers and Peripherals Sales Market Share by Country (2016-2026)
Figure 59. North America Gaming Computers and Peripherals Revenue Market Share by Country (2016-2026)
Figure 60. North America Gaming Computers and Peripherals Sales Market Share by Type (2016-2026)
Figure 61. North America Gaming Computers and Peripherals Sales Market Share by Application (2016-2026)
Figure 62. Europe Gaming Computers and Peripherals Sales Market Share by Country (2016-2026)
Figure 63. Europe Gaming Computers and Peripherals Revenue Market Share by Country (2016-2026)
Figure 64. Europe Gaming Computers and Peripherals Sales Market Share by Type (2016-2026)
Figure 65. Europe Gaming Computers and Peripherals Sales Market Share by Application (2016-2026)
Figure 66. Asia-Pacific Gaming Computers and Peripherals Sales Market Share by Region (2016-2026)
Figure 67. Asia-Pacific Gaming Computers and Peripherals Revenue Market Share by Region (2016-2026)
Figure 68. Asia-Pacific Gaming Computers and Peripherals Sales Market Share by Region (2016-2026)
Figure 69. Asia-Pacific Gaming Computers and Peripherals Sales Market Share by Application (2016-2026)
Figure 70. South America Gaming Computers and Peripherals Sales Market Share by Country (2016-2026)
Figure 71. South America Gaming Computers and Peripherals Revenue Market Share by Country (2016-2026)
Figure 72. South America Gaming Computers and Peripherals Sales Market Share by Type (2016-2026)
Figure 73. South America Gaming Computers and Peripherals Sales Market Share by Application (2016-2026)
Figure 74. Middle East & Africa Gaming Computers and Peripherals Sales Market Share by Country (2016-2026)
Figure 75. Middle East & Africa Gaming Computers and Peripherals Revenue Market Share by Country (2016-2026)
Figure 76. Middle East & Africa Gaming Computers and Peripherals Sales Market Share by Type (2016-2026)
Figure 77. Middle East & Africa Gaming Computers and Peripherals Sales Market Share by Application (2016-2026)
Figure 78. Sales Channel: Direct Channel vs Indirect Channel
Figure 79. Methodology
Figure 80. Research Process and Data Source