▶ 調査レポート

世界のホームエンターテインメント&レジャーロボット市場 2021:企業別、地域別、種類・用途別

• 英文タイトル:Global Home Entertainment and Leisure Robots Market 2021 by Manufacturers, Regions, Type and Application, Forecast to 2026

が調査・発行した産業分析レポートです。世界のホームエンターテインメント&レジャーロボット市場 2021:企業別、地域別、種類・用途別 / Global Home Entertainment and Leisure Robots Market 2021 by Manufacturers, Regions, Type and Application, Forecast to 2026 / GIR-105X08767資料のイメージです。• レポートコード:GIR-105X08767
• 出版社/出版日: / 2021年5月
• レポート形態:英文、PDF、109ページ
• 納品方法:Eメール(納期:2~3日)
• 産業分類:Consumer Goods
• 販売価格(消費税別)
  Single User¥515,040 (USD3,480)▷ お問い合わせ
  Multi User¥772,560 (USD5,220)▷ お問い合わせ
  Corporate User¥1,030,080 (USD6,960)▷ お問い合わせ
• ご注文方法:お問い合わせフォーム記入又はEメールでご連絡ください。
• お支払方法:銀行振込(納品後、ご請求書送付)
レポート概要
当調査資料では、ホームエンターテインメント&レジャーロボットのグローバル市場について調査・分析し、2021年から2026年までの市場予測をまとめております。ホームエンターテインメント&レジャーロボットの種類別市場規模(教育研究ロボット、ロボットコンパニオンペット、その他)、用途別市場規模(子供、高齢者、その他)、地域別市場規模(北米、アメリカ、ヨーロッパ、アジア、中国、日本、東南アジア、南米、中東、アフリカなど)、市場動向、企業別販売量と市場シェア、販売チャネルなどの情報を掲載しています。
・ホームエンターテインメント&レジャーロボットの市場概要
・企業情報(企業概要、製品概要、販売量、価格、売上):Modular Robotics、Robobuilder、SoftBank Robotics、Sony Corporation、Sphero、Blue Frog Robotics、WowWee Group
・企業別市場シェア
・地域別市場分析2016年-2026年
・種類別分析2016年-2026年:教育研究ロボット、ロボットコンパニオンペット、その他
・用途別分析2016年-2026年:子供、高齢者、その他
・ホームエンターテインメント&レジャーロボットの北米市場規模2016年-2026年:アメリカ、カナダ、メキシコ
・ホームエンターテインメント&レジャーロボットのヨーロッパ市場規模2016年-2026年:ドイツ、イギリス、フランス、ロシア、イタリア
・ホームエンターテインメント&レジャーロボットのアジア市場規模2016年-2026年:中国、日本、韓国、インド、東南アジア、オーストラリア
・ホームエンターテインメント&レジャーロボットの南米市場規模2016年-2026年:ブラジル、アルゼンチン
・ホームエンターテインメント&レジャーロボットの中東・アフリカ市場規模2016年-2026年:サウジアラビア、トルコ、エジプト、南アフリカ
・販売チャネル、流通業者・代理店、顧客リスト
・調査の結果・結論

The Home Entertainment and Leisure Robots market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

According to our latest research, the global Home Entertainment and Leisure Robots size is estimated to be xx million in 2021 from USD xx million in 2020, with a change of XX% between 2020 and 2021. The global Home Entertainment and Leisure Robots market size is expected to grow at a CAGR of xx% for the next five years.

Market segmentation
Home Entertainment and Leisure Robots market is split by Type and by Application. For the period 2016-2026, the growth among segments provide accurate calculations and forecasts for sales by Type and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type, covers
Education and Research Robots
Robotic Companion Pets
Others

Market segment by Application can be divided into
Children
Elderly People
Others

The key market players for global Home Entertainment and Leisure Robots market are listed below:
Modular Robotics
Robobuilder
SoftBank Robotics
Sony Corporation
Sphero
Blue Frog Robotics
WowWee Group

Market segment by Region, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, United Kingdom, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, Korea, India, Southeast Asia, and Australia)
South America (Brazil, Argentina, Colombia, and Rest of South America)
Middle East & Africa (Saudi Arabia, UAE, Egypt, South Africa, and Rest of Middle East & Africa)

The content of the study subjects, includes a total of 14 chapters:
Chapter 1, to describe Home Entertainment and Leisure Robots product scope, market overview, market opportunities, market driving force and market risks.
Chapter 2, to profile the top manufacturers of Home Entertainment and Leisure Robots, with price, sales, revenue and global market share of Home Entertainment and Leisure Robots in 2018 and 2019.
Chapter 3, the Home Entertainment and Leisure Robots competitive situation, sales, revenue and global market share of top manufacturers are analyzed emphatically by landscape contrast.
Chapter 4, the Home Entertainment and Leisure Robots breakdown data are shown at the regional level, to show the sales, revenue and growth by regions, from 2015 to 2020.
Chapter 5 and 6, to segment the sales by type and application, with sales market share and growth rate by type, application, from 2015 to 2020.
Chapter 7, 8, 9, 10 and 11, to break the sales data at the country level, with sales, revenue and market share for key countries in the world, from 2016 to 2021.and Home Entertainment and Leisure Robots market forecast, by regions, type and application, with sales and revenue, from 2021 to 2026.
Chapter 12, 13 and 14, to describe Home Entertainment and Leisure Robots sales channel, distributors, customers, research findings and conclusion, appendix and data source.

レポート目次

1 Market Overview
1.1 Home Entertainment and Leisure Robots Introduction
1.2 Market Analysis by Type
1.2.1 Overview: Global Home Entertainment and Leisure Robots Revenue by Type: 2019 Versus 2021 Versus 2026
1.2.2 Education and Research Robots
1.2.3 Robotic Companion Pets
1.2.4 Others
1.3 Market Analysis by Application
1.3.1 Overview: Global Home Entertainment and Leisure Robots Revenue by Application: 2019 Versus 2021 Versus 2026
1.3.2 Children
1.3.3 Elderly People
1.3.4 Others
1.4 Global Home Entertainment and Leisure Robots Market Size & Forecast
1.4.1 Global Home Entertainment and Leisure Robots Sales in Value (2016-2026))
1.4.2 Global Home Entertainment and Leisure Robots Sales in Volume (2016-2026)
1.4.3 Global Home Entertainment and Leisure Robots Price by Type (2016-2026) & (US$/Unit)
1.5 Global Home Entertainment and Leisure Robots Production Capacity Analysis
1.5.1 Global Home Entertainment and Leisure Robots Total Production Capacity (2016-2026)
1.5.2 Global Home Entertainment and Leisure Robots Production Capacity by Geographic Region
1.6 Market Drivers, Restraints and Trends
1.6.1 Home Entertainment and Leisure Robots Market Drivers
1.6.2 Home Entertainment and Leisure Robots Market Restraints
1.6.3 Home Entertainment and Leisure Robots Trends Analysis
2 Manufacturers Profiles
2.1 Modular Robotics
2.1.1 Modular Robotics Details
2.1.2 Modular Robotics Major Business
2.1.3 Modular Robotics Home Entertainment and Leisure Robots Product and Services
2.1.4 Modular Robotics Home Entertainment and Leisure Robots Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.2 Robobuilder
2.2.1 Robobuilder Details
2.2.2 Robobuilder Major Business
2.2.3 Robobuilder Home Entertainment and Leisure Robots Product and Services
2.2.4 Robobuilder Home Entertainment and Leisure Robots Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.3 SoftBank Robotics
2.3.1 SoftBank Robotics Details
2.3.2 SoftBank Robotics Major Business
2.3.3 SoftBank Robotics Home Entertainment and Leisure Robots Product and Services
2.3.4 SoftBank Robotics Home Entertainment and Leisure Robots Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.4 Sony Corporation
2.4.1 Sony Corporation Details
2.4.2 Sony Corporation Major Business
2.4.3 Sony Corporation Home Entertainment and Leisure Robots Product and Services
2.4.4 Sony Corporation Home Entertainment and Leisure Robots Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.5 Sphero
2.5.1 Sphero Details
2.5.2 Sphero Major Business
2.5.3 Sphero Home Entertainment and Leisure Robots Product and Services
2.5.4 Sphero Home Entertainment and Leisure Robots Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.6 Blue Frog Robotics
2.6.1 Blue Frog Robotics Details
2.6.2 Blue Frog Robotics Major Business
2.6.3 Blue Frog Robotics Home Entertainment and Leisure Robots Product and Services
2.6.4 Blue Frog Robotics Home Entertainment and Leisure Robots Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.7 WowWee Group
2.7.1 WowWee Group Details
2.7.2 WowWee Group Major Business
2.7.3 WowWee Group Home Entertainment and Leisure Robots Product and Services
2.7.4 WowWee Group Home Entertainment and Leisure Robots Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
3 Home Entertainment and Leisure Robots Sales by Manufacturer
3.1 Global Home Entertainment and Leisure Robots Sales in Volume by Manufacturer (2019-2021e)
3.2 Global Home Entertainment and Leisure Robots Revenue by Manufacturer (2019-2021e)
3.3 Key Manufacturer Market Position in Home Entertainment and Leisure Robots
3.4 Market Concentration Rate
3.4.1 Top 3 Home Entertainment and Leisure Robots Manufacturer Market Share
3.4.2 Top 6 Home Entertainment and Leisure Robots Manufacturer Market Share
3.5 Global Home Entertainment and Leisure Robots Production Capacity by Company
3.6 Manufacturer by Geography: Head Office and Home Entertainment and Leisure Robots Production Site
3.7 New Entrant and Capacity Expansion Plans
3.8 Mergers & Acquisitions
4 Market Analysis by Region
4.1 Global Home Entertainment and Leisure Robots Market Size by Region
4.1.1 Global Home Entertainment and Leisure Robots Sales in Volume by Region (2016-2026)
4.1.2 Global Home Entertainment and Leisure Robots Revenue by Region (2016-2026)
4.2 North America Home Entertainment and Leisure Robots Revenue (2016-2026)
4.3 Europe Home Entertainment and Leisure Robots Revenue (2016-2026)
4.4 Asia-Pacific Home Entertainment and Leisure Robots Revenue (2016-2026)
4.5 South America Home Entertainment and Leisure Robots Revenue (2016-2026)
4.6 Middle East and Africa Home Entertainment and Leisure Robots Revenue (2016-2026)
5 Market Segment by Type
5.1 Global Home Entertainment and Leisure Robots Sales in Volume by Type (2016-2026)
5.2 Global Home Entertainment and Leisure Robots Revenue by Type (2016-2026)
5.3 Global Home Entertainment and Leisure Robots Price by Type (2016-2026)
6 Market Segment by Application
6.1 Global Home Entertainment and Leisure Robots Sales in Volume by Application (2016-2026)
6.2 Global Home Entertainment and Leisure Robots Revenue by Application (2016-2026)
6.3 Global Home Entertainment and Leisure Robots Price by Application (2016-2026)
7 North America by Country, by Type, and by Application
7.1 North America Home Entertainment and Leisure Robots Sales by Type (2016-2026)
7.2 North America Home Entertainment and Leisure Robots Sales by Application (2016-2026)
7.3 North America Home Entertainment and Leisure Robots Market Size by Country
7.3.1 North America Home Entertainment and Leisure Robots Sales in Volume by Country (2016-2026)
7.3.2 North America Home Entertainment and Leisure Robots Revenue by Country (2016-2026)
7.3.3 United States Market Size and Forecast (2016-2026)
7.3.4 Canada Market Size and Forecast (2016-2026)
7.3.5 Mexico Market Size and Forecast (2016-2026)
8 Europe by Country, by Type, and by Application
8.1 Europe Home Entertainment and Leisure Robots Sales by Type (2016-2026)
8.2 Europe Home Entertainment and Leisure Robots Sales by Application (2016-2026)
8.3 Europe Home Entertainment and Leisure Robots Market Size by Country
8.3.1 Europe Home Entertainment and Leisure Robots Sales in Volume by Country (2016-2026)
8.3.2 Europe Home Entertainment and Leisure Robots Revenue by Country (2016-2026)
8.3.3 Germany Market Size and Forecast (2016-2026)
8.3.4 France Market Size and Forecast (2016-2026)
8.3.5 United Kingdom Market Size and Forecast (2016-2026)
8.3.6 Russia Market Size and Forecast (2016-2026)
8.3.7 Italy Market Size and Forecast (2016-2026)
9 Asia-Pacific by Country, by Type, and by Application
9.1 Asia-Pacific Home Entertainment and Leisure Robots Sales by Type (2016-2026)
9.2 Asia-Pacific Home Entertainment and Leisure Robots Sales by Application (2016-2026)
9.3 Asia-Pacific Home Entertainment and Leisure Robots Market Size by Region
9.3.1 Asia-Pacific Home Entertainment and Leisure Robots Sales in Volume by Region (2016-2026)
9.3.2 Asia-Pacific Home Entertainment and Leisure Robots Revenue by Region (2016-2026)
9.3.3 China Market Size and Forecast (2016-2026)
9.3.4 Japan Market Size and Forecast (2016-2026)
9.3.5 Korea Market Size and Forecast (2016-2026)
9.3.6 India Market Size and Forecast (2016-2026)
9.3.7 Southeast Asia Market Size and Forecast (2016-2026)
9.3.8 Australia Market Size and Forecast (2016-2026)
10 South America by Country, by Type, and by Application
10.1 South America Home Entertainment and Leisure Robots Sales by Type (2016-2026)
10.2 South America Home Entertainment and Leisure Robots Sales by Application (2016-2026)
10.3 South America Home Entertainment and Leisure Robots Market Size by Country
10.3.1 South America Home Entertainment and Leisure Robots Sales in Volume by Country (2016-2026)
10.3.2 South America Home Entertainment and Leisure Robots Revenue by Country (2016-2026)
10.3.3 Brazil Market Size and Forecast (2016-2026)
10.3.4 Argentina Market Size and Forecast (2016-2026)
11 Middle East & Africa by Country, by Type, and by Application
11.1 Middle East & Africa Home Entertainment and Leisure Robots Sales by Type (2016-2026)
11.2 Middle East & Africa Home Entertainment and Leisure Robots Sales by Application (2016-2026)
11.3 Middle East & Africa Home Entertainment and Leisure Robots Market Size by Country
11.3.1 Middle East & Africa Home Entertainment and Leisure Robots Sales in Volume by Country (2016-2026)
11.3.2 Middle East & Africa Home Entertainment and Leisure Robots Revenue by Country (2016-2026)
11.3.3 Turkey Market Size and Forecast (2016-2026)
11.3.4 Egypt Market Size and Forecast (2016-2026)
11.3.5 Saudi Arabia Market Size and Forecast (2016-2026)
11.3.6 South Africa Market Size and Forecast (2016-2026)
12 Sales Channel, Distributors, Traders and Dealers
12.1 Sales Channel
12.1.1 Direct Marketing
12.1.2 Indirect Marketing
12.2 Home Entertainment and Leisure Robots Typical Distributors
12.3 Home Entertainment and Leisure Robots Typical Customers
13 Research Findings and Conclusion
14 Appendix
14.1 Methodology
14.2 Research Process and Data Source
14.3 Disclaimer

List of Tables
Table 1. Global Home Entertainment and Leisure Robots Revenue by Type, (USD Million), 2021-2026
Table 2. Global Home Entertainment and Leisure Robots Revenue by Application, (USD Million), 2021-2026
Table 3. Modular Robotics Basic Information, Manufacturing Base and Competitors
Table 4. Modular Robotics Major Business
Table 5. Modular Robotics Home Entertainment and Leisure Robots Product and Services
Table 6. Modular Robotics Home Entertainment and Leisure Robots Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 7. Robobuilder Basic Information, Manufacturing Base and Competitors
Table 8. Robobuilder Major Business
Table 9. Robobuilder Home Entertainment and Leisure Robots Product and Services
Table 10. Robobuilder Home Entertainment and Leisure Robots Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 11. SoftBank Robotics Basic Information, Manufacturing Base and Competitors
Table 12. SoftBank Robotics Major Business
Table 13. SoftBank Robotics Home Entertainment and Leisure Robots Product and Services
Table 14. SoftBank Robotics Home Entertainment and Leisure Robots Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 15. Sony Corporation Basic Information, Manufacturing Base and Competitors
Table 16. Sony Corporation Major Business
Table 17. Sony Corporation Home Entertainment and Leisure Robots Product and Services
Table 18. Sony Corporation Home Entertainment and Leisure Robots Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 19. Sphero Basic Information, Manufacturing Base and Competitors
Table 20. Sphero Major Business
Table 21. Sphero Home Entertainment and Leisure Robots Product and Services
Table 22. Sphero Home Entertainment and Leisure Robots Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 23. Blue Frog Robotics Basic Information, Manufacturing Base and Competitors
Table 24. Blue Frog Robotics Major Business
Table 25. Blue Frog Robotics Home Entertainment and Leisure Robots Product and Services
Table 26. Blue Frog Robotics Home Entertainment and Leisure Robots Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 27. WowWee Group Basic Information, Manufacturing Base and Competitors
Table 28. WowWee Group Major Business
Table 29. WowWee Group Home Entertainment and Leisure Robots Product and Services
Table 30. WowWee Group Home Entertainment and Leisure Robots Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 31. Global Home Entertainment and Leisure Robots Sales by Manufacturer (2019-2021e) & (K Units)
Table 32. Global Home Entertainment and Leisure Robots Revenue by Manufacturer (2019-2021e) & (USD Million)
Table 33. Market Position of Manufacturers in Home Entertainment and Leisure Robots, (Tier 1, Tier 2, and Tier 3), Based on Revenue in 2020
Table 34. Global Home Entertainment and Leisure Robots Production Capacity by Company, (K Units): 2020 VS 2021
Table 35. Head Office and Home Entertainment and Leisure Robots Production Site of Key Manufacturer
Table 36. Home Entertainment and Leisure Robots New Entrant and Capacity Expansion Plans
Table 37. Home Entertainment and Leisure Robots Mergers & Acquisitions in the Past Five Years
Table 38. Global Home Entertainment and Leisure Robots Sales by Region (2016-2021e) & (K Units)
Table 39. Global Home Entertainment and Leisure Robots Sales by Region (2021-2026) & (K Units)
Table 40. Global Home Entertainment and Leisure Robots Revenue by Region (2016-2021e) & (USD Million)
Table 41. Global Home Entertainment and Leisure Robots Revenue by Region (2021-2026) & (USD Million)
Table 42. Global Home Entertainment and Leisure Robots Sales by Type (2016-2021e) & (K Units)
Table 43. Global Home Entertainment and Leisure Robots Sales by Type (2021-2026) & (K Units)
Table 44. Global Home Entertainment and Leisure Robots Revenue by Type (2016-2021e) & (USD Million)
Table 45. Global Home Entertainment and Leisure Robots Revenue by Type (2021-2026) & (USD Million)
Table 46. Global Home Entertainment and Leisure Robots Price by Type (2016-2021e) & (US$/Unit)
Table 47. Global Home Entertainment and Leisure Robots Price by Type (2021-2026) & (US$/Unit)
Table 48. Global Home Entertainment and Leisure Robots Sales by Application (2016-2021e) & (K Units)
Table 49. Global Home Entertainment and Leisure Robots Sales by Application (2021-2026) & (K Units)
Table 50. Global Home Entertainment and Leisure Robots Revenue by Application (2016-2021e) & (USD Million)
Table 51. Global Home Entertainment and Leisure Robots Revenue by Application (2021-2026) & (USD Million)
Table 52. Global Home Entertainment and Leisure Robots Price by Application (2016-2021e) & (US$/Unit)
Table 53. Global Home Entertainment and Leisure Robots Price by Application (2021-2026) & (US$/Unit)
Table 54. North America Home Entertainment and Leisure Robots Sales by Country (2016-2021e) & (K Units)
Table 55. North America Home Entertainment and Leisure Robots Sales by Country (2021-2026) & (K Units)
Table 56. North America Home Entertainment and Leisure Robots Revenue by Country (2016-2021e) & (USD Million)
Table 57. North America Home Entertainment and Leisure Robots Revenue by Country (2021-2026) & (USD Million)
Table 58. North America Home Entertainment and Leisure Robots Sales by Type (2016-2021e) & (K Units)
Table 59. North America Home Entertainment and Leisure Robots Sales by Type (2021-2026) & (K Units)
Table 60. North America Home Entertainment and Leisure Robots Sales by Application (2016-2021e) & (K Units)
Table 61. North America Home Entertainment and Leisure Robots Sales by Application (2021-2026) & (K Units)
Table 62. Europe Home Entertainment and Leisure Robots Sales by Country (2016-2021e) & (K Units)
Table 63. Europe Home Entertainment and Leisure Robots Sales by Country (2021-2026) & (K Units)
Table 64. Europe Home Entertainment and Leisure Robots Revenue by Country (2016-2021e) & (USD Million)
Table 65. Europe Home Entertainment and Leisure Robots Revenue by Country (2021-2026) & (USD Million)
Table 66. Europe Home Entertainment and Leisure Robots Sales by Type (2016-2021e) & (K Units)
Table 67. Europe Home Entertainment and Leisure Robots Sales by Type (2021-2026) & (K Units)
Table 68. Europe Home Entertainment and Leisure Robots Sales by Application (2016-2021e) & (K Units)
Table 69. Europe Home Entertainment and Leisure Robots Sales by Application (2021-2026) & (K Units)
Table 70. Asia-Pacific Home Entertainment and Leisure Robots Sales by Region (2016-2021e) & (K Units)
Table 71. Asia-Pacific Home Entertainment and Leisure Robots Sales by Region (2021-2026) & (K Units)
Table 72. Asia-Pacific Home Entertainment and Leisure Robots Revenue by Region (2016-2021e) & (USD Million)
Table 73. Asia-Pacific Home Entertainment and Leisure Robots Revenue by Region (2021-2026) & (USD Million)
Table 74. Asia-Pacific Home Entertainment and Leisure Robots Sales by Type (2016-2021e) & (K Units)
Table 75. Asia-Pacific Home Entertainment and Leisure Robots Sales by Type (2021-2026) & (K Units)
Table 76. Asia-Pacific Home Entertainment and Leisure Robots Sales by Application (2016-2021e) & (K Units)
Table 77. Asia-Pacific Home Entertainment and Leisure Robots Sales by Application (2021-2026) & (K Units)
Table 78. South America Home Entertainment and Leisure Robots Sales by Country (2016-2021e) & (K Units)
Table 79. South America Home Entertainment and Leisure Robots Sales by Country (2021-2026) & (K Units)
Table 80. South America Home Entertainment and Leisure Robots Revenue by Country (2016-2021e) & (USD Million)
Table 81. South America Home Entertainment and Leisure Robots Revenue by Country (2021-2026) & (USD Million)
Table 82. South America Home Entertainment and Leisure Robots Sales by Type (2016-2021e) & (K Units)
Table 83. South America Home Entertainment and Leisure Robots Sales by Type (2021-2026) & (K Units)
Table 84. South America Home Entertainment and Leisure Robots Sales by Application (2016-2021e) & (K Units)
Table 85. South America Home Entertainment and Leisure Robots Sales by Application (2021-2026) & (K Units)
Table 86. Middle East & Africa Home Entertainment and Leisure Robots Sales by Country (2016-2021e) & (K Units)
Table 87. Middle East & Africa Home Entertainment and Leisure Robots Sales by Country (2021-2026) & (K Units)
Table 88. Middle East & Africa Home Entertainment and Leisure Robots Revenue by Country (2016-2021e) & (USD Million)
Table 89. Middle East & Africa Home Entertainment and Leisure Robots Revenue by Country (2021-2026) & (USD Million)
Table 90. Middle East & Africa Home Entertainment and Leisure Robots Sales by Type (2016-2021e) & (K Units)
Table 91. Middle East & Africa Home Entertainment and Leisure Robots Sales by Type (2021-2026) & (K Units)
Table 92. Middle East & Africa Home Entertainment and Leisure Robots Sales by Application (2016-2021e) & (K Units)
Table 93. Middle East & Africa Home Entertainment and Leisure Robots Sales by Application (2021-2026) & (K Units)
Table 94. Direct Channel Pros & Cons
Table 95. Indirect Channel Pros & Cons
Table 96. Home Entertainment and Leisure Robots Typical Distributors
Table 97. Home Entertainment and Leisure Robots Typical Customers
List of Figures
Figure 1. Home Entertainment and Leisure Robots Picture
Figure 2. Global Home Entertainment and Leisure Robots Sales Market Share by Type in 2020
Figure 3. Education and Research Robots
Figure 4. Robotic Companion Pets
Figure 5. Others
Figure 6. Global Home Entertainment and Leisure Robots Sales Market Share by Application in 2020
Figure 7. Children
Figure 8. Elderly People
Figure 9. Others
Figure 10. Global Home Entertainment and Leisure Robots Market Size, (USD Million) & (K Units): 2020 VS 2021 VS 2026
Figure 11. Global Home Entertainment and Leisure Robots Market Size and Forecast (2016-2026) & (USD Million)
Figure 12. Global Home Entertainment and Leisure Robots Sales (2016-2026) & (K Units)
Figure 13. Global Home Entertainment and Leisure Robots Price by Type (2016-2026) & (US$/Unit)
Figure 14. Global Home Entertainment and Leisure Robots Production Capacity (2016-2026) & (K Units)
Figure 15. Global Home Entertainment and Leisure Robots Production Capacity by Geographic Region: 2020 VS 2021
Figure 16. Home Entertainment and Leisure Robots Market Drivers
Figure 17. Home Entertainment and Leisure Robots Market Restraints
Figure 18. Home Entertainment and Leisure Robots Market Trends
Figure 19. Global Home Entertainment and Leisure Robots Sales Market Share by Manufacturer in 2020
Figure 20. Global Home Entertainment and Leisure Robots Revenue Market Share by Manufacturer in 2020
Figure 21. Home Entertainment and Leisure Robots Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
Figure 22. Top 3 Home Entertainment and Leisure Robots Manufacturer (Revenue) Market Share in 2020
Figure 23. Top 6 Home Entertainment and Leisure Robots Manufacturer (Revenue) Market Share in 2020
Figure 24. Global Home Entertainment and Leisure Robots Sales Market Share by Region (2016-2026)
Figure 25. Global Home Entertainment and Leisure Robots Revenue Market Share by Region (2016-2026)
Figure 26. North America Home Entertainment and Leisure Robots Revenue (2016-2026) & (USD Million)
Figure 27. Europe Home Entertainment and Leisure Robots Revenue (2016-2026) & (USD Million)
Figure 28. Asia-Pacific Home Entertainment and Leisure Robots Revenue (2016-2026) & (USD Million)
Figure 29. South America Home Entertainment and Leisure Robots Revenue (2016-2026) & (USD Million)
Figure 30. Middle East & Africa Home Entertainment and Leisure Robots Revenue (2016-2026) & (USD Million)
Figure 31. Global Home Entertainment and Leisure Robots Sales Market Share by Type (2016-2026)
Figure 32. Global Home Entertainment and Leisure Robots Revenue Market Share by Type (2016-2026)
Figure 33. Global Home Entertainment and Leisure Robots Price by Type (2016-2026) & (US$/Unit)
Figure 34. Global Home Entertainment and Leisure Robots Sales Market Share by Application (2016-2026)
Figure 35. Global Home Entertainment and Leisure Robots Revenue Market Share by Application (2016-2026)
Figure 36. Global Home Entertainment and Leisure Robots Price by Application (2016-2026) & (US$/Unit)
Figure 37. North America Home Entertainment and Leisure Robots Sales Market Share by Type (2016-2026)
Figure 38. North America Home Entertainment and Leisure Robots Sales Market Share by Application (2016-2026)
Figure 39. North America Home Entertainment and Leisure Robots Sales Market Share by Country (2016-2026)
Figure 40. North America Home Entertainment and Leisure Robots Revenue Market Share by Country (2016-2026)
Figure 41. United States Home Entertainment and Leisure Robots Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 42. Canada Home Entertainment and Leisure Robots Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 43. Mexico Home Entertainment and Leisure Robots Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 44. Europe Home Entertainment and Leisure Robots Sales Market Share by Type (2016-2026)
Figure 45. Europe Home Entertainment and Leisure Robots Sales Market Share by Application (2016-2026)
Figure 46. Europe Home Entertainment and Leisure Robots Sales Market Share by Country (2016-2026)
Figure 47. Europe Home Entertainment and Leisure Robots Revenue Market Share by Country (2016-2026)
Figure 48. Germany Home Entertainment and Leisure Robots Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 49. France Home Entertainment and Leisure Robots Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 50. United Kingdom Home Entertainment and Leisure Robots Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 51. Russia Home Entertainment and Leisure Robots Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 52. Italy Home Entertainment and Leisure Robots Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 53. Asia-Pacific Home Entertainment and Leisure Robots Sales Market Share by Region (2016-2026)
Figure 54. Asia-Pacific Home Entertainment and Leisure Robots Sales Market Share by Application (2016-2026)
Figure 55. Asia-Pacific Home Entertainment and Leisure Robots Sales Market Share by Region (2016-2026)
Figure 56. Asia-Pacific Home Entertainment and Leisure Robots Revenue Market Share by Region (2016-2026)
Figure 57. China Home Entertainment and Leisure Robots Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 58. Japan Home Entertainment and Leisure Robots Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 59. Korea Home Entertainment and Leisure Robots Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 60. India Home Entertainment and Leisure Robots Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 61. Southeast Asia Home Entertainment and Leisure Robots Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 62. Australia Home Entertainment and Leisure Robots Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 63. South America Home Entertainment and Leisure Robots Sales Market Share by Type (2016-2026)
Figure 64. South America Home Entertainment and Leisure Robots Sales Market Share by Application (2016-2026)
Figure 65. South America Home Entertainment and Leisure Robots Sales Market Share by Country (2016-2026)
Figure 66. South America Home Entertainment and Leisure Robots Revenue Market Share by Country (2016-2026)
Figure 67. Brazil Home Entertainment and Leisure Robots Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 68. Argentina Home Entertainment and Leisure Robots Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 69. Middle East & Africa Home Entertainment and Leisure Robots Sales Market Share by Type (2016-2026)
Figure 70. Middle East & Africa Home Entertainment and Leisure Robots Sales Market Share by Application (2016-2026)
Figure 71. Middle East & Africa Home Entertainment and Leisure Robots Sales Market Share by Country (2016-2026)
Figure 72. Middle East & Africa Home Entertainment and Leisure Robots Revenue Market Share by Country (2016-2026)
Figure 73. Turkey Home Entertainment and Leisure Robots Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 74. Egypt Home Entertainment and Leisure Robots Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 75. Saudi Arabia Home Entertainment and Leisure Robots Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 76. South Africa Home Entertainment and Leisure Robots Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 77. Sales Channel: Direct Channel vs Indirect Channel
Figure 78. Methodology
Figure 79. Research Process and Data Source