▶ 調査レポート

世界のロケーションベースエンターテインメントVR市場 2021:企業別、地域別、種類・用途別

• 英文タイトル:Global Location-Based Entertainment VR Market 2021 by Manufacturers, Regions, Type and Application, Forecast to 2026

が調査・発行した産業分析レポートです。世界のロケーションベースエンターテインメントVR市場 2021:企業別、地域別、種類・用途別 / Global Location-Based Entertainment VR Market 2021 by Manufacturers, Regions, Type and Application, Forecast to 2026 / GIR-105X10573資料のイメージです。• レポートコード:GIR-105X10573
• 出版社/出版日: / 2021年5月
• レポート形態:英文、PDF、132ページ
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レポート概要
当調査資料では、ロケーションベースエンターテインメントVRのグローバル市場について調査・分析し、2021年から2026年までの市場予測をまとめております。ロケーションベースエンターテインメントVRの種類別市場規模(VRアーケード、VR脱出部屋、フリーローミングVR)、用途別市場規模(ファミリーエンターテインメントセンター、テーマパーク、アーケード、映画祭、その他)、地域別市場規模(北米、アメリカ、ヨーロッパ、アジア、中国、日本、東南アジア、南米、中東、アフリカなど)、市場動向、企業別販売量と市場シェア、販売チャネルなどの情報を掲載しています。
・ロケーションベースエンターテインメントVRの市場概要
・企業情報(企業概要、製品概要、販売量、価格、売上):Samsung、Oculus、Nintendo、HTC、Google、SONY、Fujitsu、MI、HUAWEI、PiMAX、Royole、ANTVR、Homido、Exit Reality、Springboard VR、The Void、VRstudios、Hologate、Sandbox VR、Zero Latency、Dreamscape、Spaces
・企業別市場シェア
・地域別市場分析2016年-2026年
・種類別分析2016年-2026年:VRアーケード、VR脱出部屋、フリーローミングVR
・用途別分析2016年-2026年:ファミリーエンターテインメントセンター、テーマパーク、アーケード、映画祭、その他
・ロケーションベースエンターテインメントVRの北米市場規模2016年-2026年:アメリカ、カナダ、メキシコ
・ロケーションベースエンターテインメントVRのヨーロッパ市場規模2016年-2026年:ドイツ、イギリス、フランス、ロシア、イタリア
・ロケーションベースエンターテインメントVRのアジア市場規模2016年-2026年:中国、日本、韓国、インド、東南アジア、オーストラリア
・ロケーションベースエンターテインメントVRの南米市場規模2016年-2026年:ブラジル、アルゼンチン
・ロケーションベースエンターテインメントVRの中東・アフリカ市場規模2016年-2026年:サウジアラビア、トルコ、エジプト、南アフリカ
・販売チャネル、流通業者・代理店、顧客リスト
・調査の結果・結論

The Location-Based Entertainment VR market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

According to our latest research, the global Location-Based Entertainment VR size is estimated to be xx million in 2020 from USD xx million in 2019, with a change of XX% between 2019 and 2020. The global Location-Based Entertainment VR market size is expected to grow at a CAGR of xx% for the next five years.

Market segmentation
Location-Based Entertainment VR market is split by Type and by Application. For the period 2016-2026, the growth among segments provide accurate calculations and forecasts for sales by Type and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type, covers
VR Arcades
VR Escape Rooms
Free-Roaming VR

Market segment by Application can be divided into
Family Entertainment Center
Theme Park
Arcade
Film Festival
Others

The key market players for global Location-Based Entertainment VR market are listed below:
Samsung
Oculus
Nintendo
HTC
Google
SONY
Fujitsu
MI
HUAWEI
PiMAX
Royole
ANTVR
Homido
Exit Reality
Springboard VR
The Void
VRstudios
Hologate
Sandbox VR
Zero Latency
Dreamscape
Spaces

Market segment by Region, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, United Kingdom, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, Korea, India, Southeast Asia, and Australia)
South America (Brazil, Argentina, Colombia, and Rest of South America)
Middle East & Africa (Saudi Arabia, UAE, Egypt, South Africa, and Rest of Middle East & Africa)

レポート目次

1 Market Overview
1.1 Location-Based Entertainment VR Introduction
1.2 Market Analysis
1.2.1 Overview: Global Location-Based Entertainment VR Revenue by Type: 2019 Versus 2021 Versus 2026
1.2.2 VR Arcades
1.2.3 VR Escape Rooms
1.2.4 Free-Roaming VR
1.3 Market Analysis
1.3.1 Overview: Global Location-Based Entertainment VR Revenue by Application: 2019 Versus 2021 Versus 2026
1.3.2 Family Entertainment Center
1.3.3 Theme Park
1.3.4 Arcade
1.3.5 Film Festival
1.3.6 Others
1.4 Global Location-Based Entertainment VR Market Size & Forecast
1.4.1 Global Location-Based Entertainment VR Sales in Value (2016-2026))
1.4.2 Global Location-Based Entertainment VR Sales in Volume (2016-2026)
1.4.3 Global Location-Based Entertainment VR Price by Type (2016-2026) & (USD/Unit)
1.5 Global Location-Based Entertainment VR Production Capacity Analysis
1.5.1 Global Location-Based Entertainment VR Total Production Capacity (2016-2026)
1.5.2 Global Location-Based Entertainment VR Production Capacity by Geographic Region
1.6 Market Drivers, Restraints and Trends
1.6.1 Location-Based Entertainment VR Market Drivers
1.6.2 Location-Based Entertainment VR Market Restraints
1.6.3 Location-Based Entertainment VR Trends Analysis
2 Manufacturers Profiles
2.1 Samsung
2.1.1 Samsung Details
2.1.2 Samsung Major Business
2.1.3 Samsung Location-Based Entertainment VR Product and Services
2.1.4 Samsung Location-Based Entertainment VR Sales, Price, Revenue, Gross Margin and Market Share (2019-2021e)
2.2 Oculus
2.2.1 Oculus Details
2.2.2 Oculus Major Business
2.2.3 Oculus Location-Based Entertainment VR Product and Services
2.2.4 Oculus Location-Based Entertainment VR Sales, Price, Revenue, Gross Margin and Market Share (2019-2021e)
2.3 Nintendo
2.3.1 Nintendo Details
2.3.2 Nintendo Major Business
2.3.3 Nintendo Location-Based Entertainment VR Product and Services
2.3.4 Nintendo Location-Based Entertainment VR Sales, Price, Revenue, Gross Margin and Market Share (2019-2021e)
2.4 HTC
2.4.1 HTC Details
2.4.2 HTC Major Business
2.4.3 HTC Location-Based Entertainment VR Product and Services
2.4.4 HTC Location-Based Entertainment VR Sales, Price, Revenue, Gross Margin and Market Share (2019-2021e)
2.5 Google
2.5.1 Google Details
2.5.2 Google Major Business
2.5.3 Google Location-Based Entertainment VR Product and Services
2.5.4 Google Location-Based Entertainment VR Sales, Price, Revenue, Gross Margin and Market Share (2019-2021e)
2.6 SONY
2.6.1 SONY Details
2.6.2 SONY Major Business
2.6.3 SONY Location-Based Entertainment VR Product and Services
2.6.4 SONY Location-Based Entertainment VR Sales, Price, Revenue, Gross Margin and Market Share (2019-2021e)
2.7 Fujitsu
2.7.1 Fujitsu Details
2.7.2 Fujitsu Major Business
2.7.3 Fujitsu Location-Based Entertainment VR Product and Services
2.7.4 Fujitsu Location-Based Entertainment VR Sales, Price, Revenue, Gross Margin and Market Share (2019-2021e)
2.8 MI
2.8.1 MI Details
2.8.2 MI Major Business
2.8.3 MI Location-Based Entertainment VR Product and Services
2.8.4 MI Location-Based Entertainment VR Sales, Price, Revenue, Gross Margin and Market Share (2019-2021e)
2.9 HUAWEI
2.9.1 HUAWEI Details
2.9.2 HUAWEI Major Business
2.9.3 HUAWEI Location-Based Entertainment VR Product and Services
2.9.4 HUAWEI Location-Based Entertainment VR Sales, Price, Revenue, Gross Margin and Market Share (2019-2021e)
2.10 PiMAX
2.10.1 PiMAX Details
2.10.2 PiMAX Major Business
2.10.3 PiMAX Location-Based Entertainment VR Product and Services
2.10.4 PiMAX Location-Based Entertainment VR Sales, Price, Revenue, Gross Margin and Market Share (2019-2021e)
2.11 Royole
2.11.1 Royole Details
2.11.2 Royole Major Business
2.11.3 Royole Location-Based Entertainment VR Product and Services
2.11.4 Royole Location-Based Entertainment VR Sales, Price, Revenue, Gross Margin and Market Share (2019-2021e)
2.12 ANTVR
2.12.1 ANTVR Details
2.12.2 ANTVR Major Business
2.12.3 ANTVR Location-Based Entertainment VR Product and Services
2.12.4 ANTVR Location-Based Entertainment VR Sales, Price, Revenue, Gross Margin and Market Share (2019-2021e)
2.13 Homido
2.13.1 Homido Details
2.13.2 Homido Major Business
2.13.3 Homido Location-Based Entertainment VR Product and Services
2.13.4 Homido Location-Based Entertainment VR Sales, Price, Revenue, Gross Margin and Market Share (2019-2021e)
2.14 Exit Reality
2.14.1 Exit Reality Details
2.14.2 Exit Reality Major Business
2.14.3 Exit Reality Location-Based Entertainment VR Product and Services
2.14.4 Exit Reality Location-Based Entertainment VR Sales, Price, Revenue, Gross Margin and Market Share (2019-2021e)
2.15 Springboard VR
2.15.1 Springboard VR Details
2.15.2 Springboard VR Major Business
2.15.3 Springboard VR Location-Based Entertainment VR Product and Services
2.15.4 Springboard VR Location-Based Entertainment VR Sales, Price, Revenue, Gross Margin and Market Share (2019-2021e)
2.16 The Void
2.16.1 The Void Details
2.16.2 The Void Major Business
2.16.3 The Void Location-Based Entertainment VR Product and Services
2.16.4 The Void Location-Based Entertainment VR Sales, Price, Revenue, Gross Margin and Market Share (2019-2021e)
2.17 VRstudios
2.17.1 VRstudios Details
2.17.2 VRstudios Major Business
2.17.3 VRstudios Location-Based Entertainment VR Product and Services
2.17.4 VRstudios Location-Based Entertainment VR Sales, Price, Revenue, Gross Margin and Market Share (2019-2021e)
2.18 Hologate
2.18.1 Hologate Details
2.18.2 Hologate Major Business
2.18.3 Hologate Location-Based Entertainment VR Product and Services
2.18.4 Hologate Location-Based Entertainment VR Sales, Price, Revenue, Gross Margin and Market Share (2019-2021e)
2.19 Sandbox VR
2.19.1 Sandbox VR Details
2.19.2 Sandbox VR Major Business
2.19.3 Sandbox VR Location-Based Entertainment VR Product and Services
2.19.4 Sandbox VR Location-Based Entertainment VR Sales, Price, Revenue, Gross Margin and Market Share (2019-2021e)
2.20 Zero Latency
2.20.1 Zero Latency Details
2.20.2 Zero Latency Major Business
2.20.3 Zero Latency Location-Based Entertainment VR Product and Services
2.20.4 Zero Latency Location-Based Entertainment VR Sales, Price, Revenue, Gross Margin and Market Share (2019-2021e)
2.21 Dreamscape
2.21.1 Dreamscape Details
2.21.2 Dreamscape Major Business
2.21.3 Dreamscape Location-Based Entertainment VR Product and Services
2.21.4 Dreamscape Location-Based Entertainment VR Sales, Price, Revenue, Gross Margin and Market Share (2019-2021e)
2.22 Spaces
2.22.1 Spaces Details
2.22.2 Spaces Major Business
2.22.3 Spaces Location-Based Entertainment VR Product and Services
2.22.4 Spaces Location-Based Entertainment VR Sales, Price, Revenue, Gross Margin and Market Share (2019-2021e)
3 Location-Based Entertainment VR Sales by Manufacturer
3.1 Global Location-Based Entertainment VR Sales in Volume by Manufacturer (2019-2021e)
3.2 Global Location-Based Entertainment VR Revenue by Manufacturer (2019-2021e)
3.3 Key Manufacturer Market Position in Location-Based Entertainment VR
3.4 Market Concentration Rate
3.4.1 Top 3 Location-Based Entertainment VR Manufacturer Market Share
3.4.2 Top 6 Location-Based Entertainment VR Manufacturer Market Share
3.5 Global Location-Based Entertainment VR Production Capacity by Company
3.6 Manufacturer by Geography: Head Office and Location-Based Entertainment VR Production Site
3.7 New Entrant and Capacity Expansion Plans
3.8 Mergers & Acquisitions
4 Market Analysis by Region
4.1 Global Location-Based Entertainment VR Market Size by Region
4.1.1 Global Location-Based Entertainment VR Sales in Volume by Region (2016-2026)
4.1.2 Global Location-Based Entertainment VR Revenue by Region (2016-2026)
4.2 North America Location-Based Entertainment VR Revenue (2016-2026)
4.3 Europe Location-Based Entertainment VR Revenue (2016-2026)
4.4 Asia-Pacific Location-Based Entertainment VR Revenue (2016-2026)
4.5 South America Location-Based Entertainment VR Revenue (2016-2026)
4.6 Middle East and Africa Location-Based Entertainment VR Revenue (2016-2026)
5 Market Segment by Type
5.1 Global Location-Based Entertainment VR Sales in Volume by Type (2016-2026)
5.2 Global Location-Based Entertainment VR Revenue by Type (2016-2026)
5.3 Global Location-Based Entertainment VR Price by Type (2016-2026)
6 Market Segment by Application
6.1 Global Location-Based Entertainment VR Sales in Volume by Application (2016-2026)
6.2 Global Location-Based Entertainment VR Revenue by Application (2016-2026)
6.3 Global Location-Based Entertainment VR Price by Application (2016-2026)
7 North America by Country, by Type, and by Application
7.1 North America Location-Based Entertainment VR Sales by Type (2016-2026)
7.2 North America Location-Based Entertainment VR Sales by Application (2016-2026)
7.3 North America Location-Based Entertainment VR Market Size by Country
7.3.1 North America Location-Based Entertainment VR Sales in Volume by Country (2016-2026)
7.3.2 North America Location-Based Entertainment VR Revenue by Country (2016-2026)
7.3.3 United States Market Size and Forecast (2016-2026)
7.3.4 Canada Market Size and Forecast (2016-2026)
7.3.5 Mexico Market Size and Forecast (2016-2026)
8 Europe by Country, by Type, and by Application
8.1 Europe Location-Based Entertainment VR Sales by Type (2016-2026)
8.2 Europe Location-Based Entertainment VR Sales by Application (2016-2026)
8.3 Europe Location-Based Entertainment VR Market Size by Country
8.3.1 Europe Location-Based Entertainment VR Sales in Volume by Country (2016-2026)
8.3.2 Europe Location-Based Entertainment VR Revenue by Country (2016-2026)
8.3.3 Germany Market Size and Forecast (2016-2026)
8.3.4 France Market Size and Forecast (2016-2026)
8.3.5 United Kingdom Market Size and Forecast (2016-2026)
8.3.6 Russia Market Size and Forecast (2016-2026)
8.3.7 Italy Market Size and Forecast (2016-2026)
9 Asia-Pacific by Country, by Type, and by Application
9.1 Asia-Pacific Location-Based Entertainment VR Sales by Type (2016-2026)
9.2 Asia-Pacific Location-Based Entertainment VR Sales by Application (2016-2026)
9.3 Asia-Pacific Location-Based Entertainment VR Market Size by Region
9.3.1 Asia-Pacific Location-Based Entertainment VR Sales in Volume by Region (2016-2026)
9.3.2 Asia-Pacific Location-Based Entertainment VR Revenue by Region (2016-2026)
9.3.3 China Market Size and Forecast (2016-2026)
9.3.4 Japan Market Size and Forecast (2016-2026)
9.3.5 Korea Market Size and Forecast (2016-2026)
9.3.6 India Market Size and Forecast (2016-2026)
9.3.7 Southeast Asia Market Size and Forecast (2016-2026)
9.3.8 Australia Market Size and Forecast (2016-2026)
10 South America by Country, by Type, and by Application
10.1 South America Location-Based Entertainment VR Sales by Type (2016-2026)
10.2 South America Location-Based Entertainment VR Sales by Application (2016-2026)
10.3 South America Location-Based Entertainment VR Market Size by Country
10.3.1 South America Location-Based Entertainment VR Sales in Volume by Country (2016-2026)
10.3.2 South America Location-Based Entertainment VR Revenue by Country (2016-2026)
10.3.3 Brazil Market Size and Forecast (2016-2026)
10.3.4 Argentina Market Size and Forecast (2016-2026)
11 Middle East & Africa by Country, by Type, and by Application
11.1 Middle East & Africa Location-Based Entertainment VR Sales by Type (2016-2026)
11.2 Middle East & Africa Location-Based Entertainment VR Sales by Application (2016-2026)
11.3 Middle East & Africa Location-Based Entertainment VR Market Size by Country
11.3.1 Middle East & Africa Location-Based Entertainment VR Sales in Volume by Country (2016-2026)
11.3.2 Middle East & Africa Location-Based Entertainment VR Revenue by Country (2016-2026)
11.3.3 Turkey Market Size and Forecast (2016-2026)
11.3.4 Egypt Market Size and Forecast (2016-2026)
11.3.5 Saudi Arabia Market Size and Forecast (2016-2026)
11.3.6 South Africa Market Size and Forecast (2016-2026)
12 Sales Channel, Distributors, Traders and Dealers
12.1 Sales Channel
12.1.1 Direct Marketing
12.1.2 Indirect Marketing
12.2 Location-Based Entertainment VR Typical Distributors
12.3 Location-Based Entertainment VR Typical Customers
13 Research Findings and Conclusion
14 Appendix
14.1 Methodology
14.2 Research Process and Data Source
14.3 Disclaimer

List of Tables
Table 1. Global Location-Based Entertainment VR Revenue by Type, (USD Million), 2021-2026
Table 2. Global Location-Based Entertainment VR Revenue by Application, (USD Million), 2021-2026
Table 3. Samsung Basic Information, Manufacturing Base and Competitors
Table 4. Samsung Major Business
Table 5. Samsung Location-Based Entertainment VR Product and Services
Table 6. Samsung Location-Based Entertainment VR Sales (K Units), Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 7. Oculus Basic Information, Manufacturing Base and Competitors
Table 8. Oculus Major Business
Table 9. Oculus Location-Based Entertainment VR Product and Services
Table 10. Oculus Location-Based Entertainment VR Sales (K Units), Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 11. Nintendo Basic Information, Manufacturing Base and Competitors
Table 12. Nintendo Major Business
Table 13. Nintendo Location-Based Entertainment VR Product and Services
Table 14. Nintendo Location-Based Entertainment VR Sales (K Units), Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 15. HTC Basic Information, Manufacturing Base and Competitors
Table 16. HTC Major Business
Table 17. HTC Location-Based Entertainment VR Product and Services
Table 18. HTC Location-Based Entertainment VR Sales (K Units), Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 19. Google Basic Information, Manufacturing Base and Competitors
Table 20. Google Major Business
Table 21. Google Location-Based Entertainment VR Product and Services
Table 22. Google Location-Based Entertainment VR Sales (K Units), Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 23. SONY Basic Information, Manufacturing Base and Competitors
Table 24. SONY Major Business
Table 25. SONY Location-Based Entertainment VR Product and Services
Table 26. SONY Location-Based Entertainment VR Sales (K Units), Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 27. Fujitsu Basic Information, Manufacturing Base and Competitors
Table 28. Fujitsu Major Business
Table 29. Fujitsu Location-Based Entertainment VR Product and Services
Table 30. Fujitsu Location-Based Entertainment VR Sales (K Units), Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 31. MI Basic Information, Manufacturing Base and Competitors
Table 32. MI Major Business
Table 33. MI Location-Based Entertainment VR Product and Services
Table 34. MI Location-Based Entertainment VR Sales (K Units), Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 35. HUAWEI Basic Information, Manufacturing Base and Competitors
Table 36. HUAWEI Major Business
Table 37. HUAWEI Location-Based Entertainment VR Product and Services
Table 38. HUAWEI Location-Based Entertainment VR Sales (K Units), Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 39. PiMAX Basic Information, Manufacturing Base and Competitors
Table 40. PiMAX Major Business
Table 41. PiMAX Location-Based Entertainment VR Product and Services
Table 42. PiMAX Location-Based Entertainment VR Sales (K Units), Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 43. Royole Basic Information, Manufacturing Base and Competitors
Table 44. Royole Major Business
Table 45. Royole Location-Based Entertainment VR Product and Services
Table 46. Royole Location-Based Entertainment VR Sales (K Units), Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 47. ANTVR Basic Information, Manufacturing Base and Competitors
Table 48. ANTVR Major Business
Table 49. ANTVR Location-Based Entertainment VR Product and Services
Table 50. ANTVR Location-Based Entertainment VR Sales (K Units), Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 51. Homido Basic Information, Manufacturing Base and Competitors
Table 52. Homido Major Business
Table 53. Homido Location-Based Entertainment VR Product and Services
Table 54. Homido Location-Based Entertainment VR Sales (K Units), Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 55. Exit Reality Basic Information, Manufacturing Base and Competitors
Table 56. Exit Reality Major Business
Table 57. Exit Reality Location-Based Entertainment VR Product and Services
Table 58. Exit Reality Location-Based Entertainment VR Sales (K Units), Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 59. Springboard VR Basic Information, Manufacturing Base and Competitors
Table 60. Springboard VR Major Business
Table 61. Springboard VR Location-Based Entertainment VR Product and Services
Table 62. Springboard VR Location-Based Entertainment VR Sales (K Units), Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 63. The Void Basic Information, Manufacturing Base and Competitors
Table 64. The Void Major Business
Table 65. The Void Location-Based Entertainment VR Product and Services
Table 66. The Void Location-Based Entertainment VR Sales (K Units), Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 67. VRstudios Basic Information, Manufacturing Base and Competitors
Table 68. VRstudios Major Business
Table 69. VRstudios Location-Based Entertainment VR Product and Services
Table 70. VRstudios Location-Based Entertainment VR Sales (K Units), Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 71. Hologate Basic Information, Manufacturing Base and Competitors
Table 72. Hologate Major Business
Table 73. Hologate Location-Based Entertainment VR Product and Services
Table 74. Hologate Location-Based Entertainment VR Sales (K Units), Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 75. Sandbox VR Basic Information, Manufacturing Base and Competitors
Table 76. Sandbox VR Major Business
Table 77. Sandbox VR Location-Based Entertainment VR Product and Services
Table 78. Sandbox VR Location-Based Entertainment VR Sales (K Units), Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 79. Zero Latency Basic Information, Manufacturing Base and Competitors
Table 80. Zero Latency Major Business
Table 81. Zero Latency Location-Based Entertainment VR Product and Services
Table 82. Zero Latency Location-Based Entertainment VR Sales (K Units), Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 83. Dreamscape Basic Information, Manufacturing Base and Competitors
Table 84. Dreamscape Major Business
Table 85. Dreamscape Location-Based Entertainment VR Product and Services
Table 86. Dreamscape Location-Based Entertainment VR Sales (K Units), Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 87. Spaces Basic Information, Manufacturing Base and Competitors
Table 88. Spaces Major Business
Table 89. Spaces Location-Based Entertainment VR Product and Services
Table 90. Spaces Location-Based Entertainment VR Sales (K Units), Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 91. Global Location-Based Entertainment VR Sales by Manufacturer (2019-2021e) & (K Units)
Table 92. Global Location-Based Entertainment VR Revenue by Manufacturer (2019-2021e) & (USD Million)
Table 93. Market Position of Manufacturers in Location-Based Entertainment VR, (Tier 1, Tier 2, and Tier 3), Based on Revenue in 2020
Table 94. Global Location-Based Entertainment VR Production Capacity by Company, (K Units): 2020 VS 2021
Table 95. Head Office and Location-Based Entertainment VR Production Site of Key Manufacturer
Table 96. Global Location-Based Entertainment VR Sales by Region (2016-2021e) & (K Units)
Table 97. Global Location-Based Entertainment VR Sales by Region (2021-2026) & (K Units)
Table 98. Global Location-Based Entertainment VR Revenue by Region (2016-2021e) & (USD Million)
Table 99. Global Location-Based Entertainment VR Revenue by Region (2021-2026) & (USD Million)
Table 100. Global Location-Based Entertainment VR Sales by Type (2016-2021e) & (K Units)
Table 101. Global Location-Based Entertainment VR Sales by Type (2021-2026) & (K Units)
Table 102. Global Location-Based Entertainment VR Revenue by Type (2016-2021e) & (USD Million)
Table 103. Global Location-Based Entertainment VR Revenue by Type (2021-2026) & (USD Million)
Table 104. Global Location-Based Entertainment VR Price by Type (2016-2021e) & (USD/Unit)
Table 105. Global Location-Based Entertainment VR Price by Type (2021-2026) & (USD/Unit)
Table 106. Global Location-Based Entertainment VR Sales by Application (2016-2021e) & (K Units)
Table 107. Global Location-Based Entertainment VR Sales by Application (2021-2026) & (K Units)
Table 108. Global Location-Based Entertainment VR Revenue by Application (2016-2021e) & (USD Million)
Table 109. Global Location-Based Entertainment VR Revenue by Application (2021-2026) & (USD Million)
Table 110. Global Location-Based Entertainment VR Price by Application (2016-2021e) & (USD/Unit)
Table 111. Global Location-Based Entertainment VR Price by Application (2021-2026) & (USD/Unit)
Table 112. North America Location-Based Entertainment VR Sales by Country (2016-2021e) & (K Units)
Table 113. North America Location-Based Entertainment VR Sales by Country (2021-2026) & (K Units)
Table 114. North America Location-Based Entertainment VR Revenue by Country (2016-2021e) & (USD Million)
Table 115. North America Location-Based Entertainment VR Revenue by Country (2021-2026) & (USD Million)
Table 116. North America Location-Based Entertainment VR Sales by Type (2016-2021e) & (K Units)
Table 117. North America Location-Based Entertainment VR Sales by Type (2021-2026) & (K Units)
Table 118. North America Location-Based Entertainment VR Sales by Application (2016-2021e) & (K Units)
Table 119. North America Location-Based Entertainment VR Sales by Application (2021-2026) & (K Units)
Table 120. Europe Location-Based Entertainment VR Sales by Country (2016-2021e) & (K Units)
Table 121. Europe Location-Based Entertainment VR Sales by Country (2021-2026) & (K Units)
Table 122. Europe Location-Based Entertainment VR Revenue by Country (2016-2021e) & (USD Million)
Table 123. Europe Location-Based Entertainment VR Revenue by Country (2021-2026) & (USD Million)
Table 124. Europe Location-Based Entertainment VR Sales by Type (2016-2021e) & (K Units)
Table 125. Europe Location-Based Entertainment VR Sales by Type (2021-2026) & (K Units)
Table 126. Europe Location-Based Entertainment VR Sales by Application (2016-2021e) & (K Units)
Table 127. Europe Location-Based Entertainment VR Sales by Application (2021-2026) & (K Units)
Table 128. Asia-Pacific Location-Based Entertainment VR Sales by Region (2016-2021e) & (K Units)
Table 129. Asia-Pacific Location-Based Entertainment VR Sales by Region (2021-2026) & (K Units)
Table 130. Asia-Pacific Location-Based Entertainment VR Revenue by Region (2016-2021e) & (USD Million)
Table 131. Asia-Pacific Location-Based Entertainment VR Revenue by Region (2021-2026) & (USD Million)
Table 132. Asia-Pacific Location-Based Entertainment VR Sales by Type (2016-2021e) & (K Units)
Table 133. Asia-Pacific Location-Based Entertainment VR Sales by Type (2021-2026) & (K Units)
Table 134. Asia-Pacific Location-Based Entertainment VR Sales by Application (2016-2021e) & (K Units)
Table 135. Asia-Pacific Location-Based Entertainment VR Sales by Application (2021-2026) & (K Units)
Table 136. South America Location-Based Entertainment VR Sales by Country (2016-2021e) & (K Units)
Table 137. South America Location-Based Entertainment VR Sales by Country (2021-2026) & (K Units)
Table 138. South America Location-Based Entertainment VR Revenue by Country (2016-2021e) & (USD Million)
Table 139. South America Location-Based Entertainment VR Revenue by Country (2021-2026) & (USD Million)
Table 140. South America Location-Based Entertainment VR Sales by Type (2016-2021e) & (K Units)
Table 141. South America Location-Based Entertainment VR Sales by Type (2021-2026) & (K Units)
Table 142. South America Location-Based Entertainment VR Sales by Application (2016-2021e) & (K Units)
Table 143. South America Location-Based Entertainment VR Sales by Application (2021-2026) & (K Units)
Table 144. Middle East & Africa Location-Based Entertainment VR Sales by Country (2016-2021e) & (K Units)
Table 145. Middle East & Africa Location-Based Entertainment VR Sales by Country (2021-2026) & (K Units)
Table 146. Middle East & Africa Location-Based Entertainment VR Revenue by Country (2016-2021e) & (USD Million)
Table 147. Middle East & Africa Location-Based Entertainment VR Revenue by Country (2021-2026) & (USD Million)
Table 148. Middle East & Africa Location-Based Entertainment VR Sales by Type (2016-2021e) & (K Units)
Table 149. Middle East & Africa Location-Based Entertainment VR Sales by Type (2021-2026) & (K Units)
Table 150. Middle East & Africa Location-Based Entertainment VR Sales by Application (2016-2021e) & (K Units)
Table 151. Middle East & Africa Location-Based Entertainment VR Sales by Application (2021-2026) & (K Units)
Table 152. Direct Channel Pros & Cons
Table 153. Indirect Channel Pros & Cons
Table 154. Location-Based Entertainment VR Typical Distributors
Table 155. Location-Based Entertainment VR Typical Customers
List of Figures
Figure 1. Location-Based Entertainment VR Picture
Figure 2. Global Location-Based Entertainment VR Sales Market Share by Type in 2020
Figure 3. VR Arcades
Figure 4. VR Escape Rooms
Figure 5. Free-Roaming VR
Figure 6. Global Location-Based Entertainment VR Sales Market Share by Application in 2020
Figure 7. Family Entertainment Center
Figure 8. Theme Park
Figure 9. Arcade
Figure 10. Film Festival
Figure 11. Others
Figure 12. Global Location-Based Entertainment VR Market Size, (USD Million) & (K Units): 2020 VS 2021 VS 2026
Figure 13. Global Location-Based Entertainment VR Market Size and Forecast (2016-2026) & (USD Million)
Figure 14. United States Location-Based Entertainment VR Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 15. Canada Location-Based Entertainment VR Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 16. Mexico Location-Based Entertainment VR Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 17. Germany Location-Based Entertainment VR Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 18. France Location-Based Entertainment VR Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 19. United Kingdom Location-Based Entertainment VR Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 20. Russia Location-Based Entertainment VR Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 21. Italy Location-Based Entertainment VR Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 22. China Location-Based Entertainment VR Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 23. Japan Location-Based Entertainment VR Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 24. Korea Location-Based Entertainment VR Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 25. India Location-Based Entertainment VR Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 26. Southeast Asia Location-Based Entertainment VR Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 27. Australia Location-Based Entertainment VR Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 28. Brazil Location-Based Entertainment VR Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 29. Egypt Location-Based Entertainment VR Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 30. Saudi Arabia Location-Based Entertainment VR Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 31. South Africa Location-Based Entertainment VR Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 32. Turkey Location-Based Entertainment VR Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 33. Global Location-Based Entertainment VR Sales (2016-2026) & (K Units)
Figure 34. Global Location-Based Entertainment VR Production Capacity (2016-2026) & (K Units)
Figure 35. Global Location-Based Entertainment VR Production Capacity by Geographic Region: 2020 VS 2021
Figure 36. Location-Based Entertainment VR Market Drivers
Figure 37. Location-Based Entertainment VR Market Restraints
Figure 38. Location-Based Entertainment VR Market Trends
Figure 39. Global Location-Based Entertainment VR Sales Market Share by Manufacturer in 2020
Figure 40. Global Location-Based Entertainment VR Revenue Market Share by Manufacturer in 2020
Figure 41. Location-Based Entertainment VR Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
Figure 42. Top 3 Location-Based Entertainment VR Manufacturer (Revenue) Market Share in 2020
Figure 43. Top 6 Location-Based Entertainment VR Manufacturer (Revenue) Market Share in 2020
Figure 44. Global Location-Based Entertainment VR Sales Market Share by Region (2016-2026)
Figure 45. Global Location-Based Entertainment VR Revenue Market Share by Region (2016-2026)
Figure 46. North America Location-Based Entertainment VR Revenue (2016-2026) & (USD Million)
Figure 47. Europe Location-Based Entertainment VR Revenue (2016-2026) & (USD Million)
Figure 48. Asia-Pacific Location-Based Entertainment VR Revenue (2016-2026) & (USD Million)
Figure 49. South America Location-Based Entertainment VR Revenue (2016-2026) & (USD Million)
Figure 50. Middle East & Africa Location-Based Entertainment VR Revenue (2016-2026) & (USD Million)
Figure 51. Global Location-Based Entertainment VR Sales Market Share by Type (2016-2026)
Figure 52. Global Location-Based Entertainment VR Revenue Market Share by Type (2016-2026)
Figure 53. Global Location-Based Entertainment VR Price by Type (2016-2026) & (USD/Unit)
Figure 54. Global Location-Based Entertainment VR Sales Market Share by Application (2016-2026)
Figure 55. Global Location-Based Entertainment VR Revenue Market Share by Application (2016-2026)
Figure 56. Global Location-Based Entertainment VR Price by Application (2016-2026) & (USD/Unit)
Figure 57. North America Location-Based Entertainment VR Sales Market Share by Country (2016-2026)
Figure 58. North America Location-Based Entertainment VR Revenue Market Share by Country (2016-2026)
Figure 59. North America Location-Based Entertainment VR Sales Market Share by Type (2016-2026)
Figure 60. North America Location-Based Entertainment VR Sales Market Share by Application (2016-2026)
Figure 61. Europe Location-Based Entertainment VR Sales Market Share by Country (2016-2026)
Figure 62. Europe Location-Based Entertainment VR Revenue Market Share by Country (2016-2026)
Figure 63. Europe Location-Based Entertainment VR Sales Market Share by Type (2016-2026)
Figure 64. Europe Location-Based Entertainment VR Sales Market Share by Application (2016-2026)
Figure 65. Asia-Pacific Location-Based Entertainment VR Sales Market Share by Region (2016-2026)
Figure 66. Asia-Pacific Location-Based Entertainment VR Revenue Market Share by Region (2016-2026)
Figure 67. Asia-Pacific Location-Based Entertainment VR Sales Market Share by Region (2016-2026)
Figure 68. Asia-Pacific Location-Based Entertainment VR Sales Market Share by Application (2016-2026)
Figure 69. South America Location-Based Entertainment VR Sales Market Share by Country (2016-2026)
Figure 70. South America Location-Based Entertainment VR Revenue Market Share by Country (2016-2026)
Figure 71. South America Location-Based Entertainment VR Sales Market Share by Type (2016-2026)
Figure 72. South America Location-Based Entertainment VR Sales Market Share by Application (2016-2026)
Figure 73. Middle East & Africa Location-Based Entertainment VR Sales Market Share by Country (2016-2026)
Figure 74. Middle East & Africa Location-Based Entertainment VR Revenue Market Share by Country (2016-2026)
Figure 75. Middle East & Africa Location-Based Entertainment VR Sales Market Share by Type (2016-2026)
Figure 76. Middle East & Africa Location-Based Entertainment VR Sales Market Share by Application (2016-2026)
Figure 77. Sales Channel: Direct Channel vs Indirect Channel
Figure 78. Methodology
Figure 79. Research Process and Data Source