▶ 調査レポート

世界のeスポーツゲーム装備市場 2021:企業別、地域別、種類・用途別

• 英文タイトル:Global Esports Gaming Equipment Market 2021 by Manufacturers, Regions, Type and Application, Forecast to 2026

GlobalInfoResearchが調査・発行した産業分析レポートです。世界のeスポーツゲーム装備市場 2021:企業別、地域別、種類・用途別 / Global Esports Gaming Equipment Market 2021 by Manufacturers, Regions, Type and Application, Forecast to 2026 / GIR-107A04749資料のイメージです。• レポートコード:GIR-107A04749
• 出版社/出版日:GlobalInfoResearch / 2021年7月
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• レポート形態:英文、PDF、106ページ
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レポート概要
当調査資料では、eスポーツゲーム装備のグローバル市場について調査・分析し、2021年から2026年までの市場予測をまとめております。eスポーツゲーム装備の種類別市場規模(eスポーツヘッドセット、ゲーミングマウス、ゲーミングキーボード、その他)、用途別市場規模(個人用、商業用)、地域別市場規模(北米、アメリカ、ヨーロッパ、アジア、中国、日本、東南アジア、南米、中東、アフリカなど)、市場動向、企業別販売量と市場シェア、販売チャネルなどの情報を掲載しています。
・eスポーツゲーム装備の市場概要
・企業情報(企業概要、製品概要、販売量、価格、売上):Razer、Logitech G (ASTRO)、Turtle Beach、Corsair、Sennheiser、Plantronics、SteelSeries、Mad Catz、ROCCAT、QPAD、Thrustmaster、HyperX、Tt eSPORTS、Cooler Master、ZOWIE、Sharkoon、Trust、Microsoft
・企業別市場シェア
・地域別市場分析2016年-2026年
・種類別分析2016年-2026年:eスポーツヘッドセット、ゲーミングマウス、ゲーミングキーボード、その他
・用途別分析2016年-2026年:個人用、商業用
・eスポーツゲーム装備の北米市場規模2016年-2026年:アメリカ、カナダ、メキシコ
・eスポーツゲーム装備のヨーロッパ市場規模2016年-2026年:ドイツ、イギリス、フランス、ロシア、イタリア
・eスポーツゲーム装備のアジア市場規模2016年-2026年:中国、日本、韓国、インド、東南アジア、オーストラリア
・eスポーツゲーム装備の南米市場規模2016年-2026年:ブラジル、アルゼンチン
・eスポーツゲーム装備の中東・アフリカ市場規模2016年-2026年:サウジアラビア、トルコ、エジプト、南アフリカ
・販売チャネル、流通業者・代理店、顧客リスト
・調査の結果・結論

The Esports Gaming Equipment market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

According to our latest research, the global Esports Gaming Equipment size is estimated to be xx million in 2021 from USD xx million in 2020, with a change of XX% between 2020 and 2021. The global Esports Gaming Equipment market size is expected to grow at a CAGR of xx% for the next five years.

Market segmentation
Esports Gaming Equipment market is split by Type and by Application. For the period 2016-2026, the growth among segments provide accurate calculations and forecasts for sales by Type and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type, covers
Esports Headset
Gaming Mouse
Gaming Keyboard
Others

Market segment by Application can be divided into
Personal
Commercial

The key market players for global Esports Gaming Equipment market are listed below:
Razer
Logitech G (ASTRO)
Turtle Beach
Corsair
Sennheiser
Plantronics
SteelSeries
Mad Catz
ROCCAT
QPAD
Thrustmaster
HyperX
Tt eSPORTS
Cooler Master
ZOWIE
Sharkoon
Trust
Microsoft

Market segment by Region, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, United Kingdom, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, Korea, India, Southeast Asia, and Australia)
South America (Brazil, Argentina, Colombia, and Rest of South America)
Middle East & Africa (Saudi Arabia, UAE, Egypt, South Africa, and Rest of Middle East & Africa)

The content of the study subjects, includes a total of 14 chapters:
Chapter 1, to describe Esports Gaming Equipment product scope, market overview, market opportunities, market driving force and market risks.
Chapter 2, to profile the top manufacturers of Esports Gaming Equipment, with price, sales, revenue and global market share of Esports Gaming Equipment from 2019 to 2021.
Chapter 3, the Esports Gaming Equipment competitive situation, sales, revenue and global market share of top manufacturers are analyzed emphatically by landscape contrast.
Chapter 4, the Esports Gaming Equipment breakdown data are shown at the regional level, to show the sales, revenue and growth by regions, from 2016 to 2026.
Chapter 5 and 6, to segment the sales by type and application, with sales market share and growth rate by type, application, from 2016 to 2026.
Chapter 7, 8, 9, 10 and 11, to break the sales data at the country level, with sales, revenue and market share for key countries in the world, from 2016 to 2021.and Esports Gaming Equipment market forecast, by regions, type and application, with sales and revenue, from 2021 to 2026.
Chapter 12, 13 and 14, to describe Esports Gaming Equipment sales channel, distributors, customers, research findings and conclusion, appendix and data source.

レポート目次

1 Market Overview
1.1 Esports Gaming Equipment Introduction
1.2 Market Analysis by Type
1.2.1 Overview: Global Esports Gaming Equipment Revenue by Type: 2019 Versus 2021 Versus 2026
1.2.2 Esports Headset
1.2.3 Gaming Mouse
1.2.4 Gaming Keyboard
1.2.5 Others
1.3 Market Analysis by Application
1.3.1 Overview: Global Esports Gaming Equipment Revenue by Application: 2019 Versus 2021 Versus 2026
1.3.2 Personal
1.3.3 Commercial
1.4 Global Esports Gaming Equipment Market Size & Forecast
1.4.1 Global Esports Gaming Equipment Sales in Value (2016-2026))
1.4.2 Global Esports Gaming Equipment Sales in Volume (2016-2026)
1.4.3 Global Esports Gaming Equipment Price by Type (2016-2026) & (US$/Unit)
1.5 Global Esports Gaming Equipment Production Capacity Analysis
1.5.1 Global Esports Gaming Equipment Total Production Capacity (2016-2026)
1.5.2 Global Esports Gaming Equipment Production Capacity by Geographic Region
1.6 Market Drivers, Restraints and Trends
1.6.1 Esports Gaming Equipment Market Drivers
1.6.2 Esports Gaming Equipment Market Restraints
1.6.3 Esports Gaming Equipment Trends Analysis
2 Manufacturers Profiles
2.1 Razer
2.1.1 Razer Details
2.1.2 Razer Major Business
2.1.3 Razer Esports Gaming Equipment Product and Services
2.1.4 Razer Esports Gaming Equipment Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.2 Logitech G (ASTRO)
2.2.1 Logitech G (ASTRO) Details
2.2.2 Logitech G (ASTRO) Major Business
2.2.3 Logitech G (ASTRO) Esports Gaming Equipment Product and Services
2.2.4 Logitech G (ASTRO) Esports Gaming Equipment Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.3 Turtle Beach
2.3.1 Turtle Beach Details
2.3.2 Turtle Beach Major Business
2.3.3 Turtle Beach Esports Gaming Equipment Product and Services
2.3.4 Turtle Beach Esports Gaming Equipment Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.4 Corsair
2.4.1 Corsair Details
2.4.2 Corsair Major Business
2.4.3 Corsair Esports Gaming Equipment Product and Services
2.4.4 Corsair Esports Gaming Equipment Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.5 Sennheiser
2.5.1 Sennheiser Details
2.5.2 Sennheiser Major Business
2.5.3 Sennheiser Esports Gaming Equipment Product and Services
2.5.4 Sennheiser Esports Gaming Equipment Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.6 Plantronics
2.6.1 Plantronics Details
2.6.2 Plantronics Major Business
2.6.3 Plantronics Esports Gaming Equipment Product and Services
2.6.4 Plantronics Esports Gaming Equipment Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.7 SteelSeries
2.7.1 SteelSeries Details
2.7.2 SteelSeries Major Business
2.7.3 SteelSeries Esports Gaming Equipment Product and Services
2.7.4 SteelSeries Esports Gaming Equipment Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.8 Mad Catz
2.8.1 Mad Catz Details
2.8.2 Mad Catz Major Business
2.8.3 Mad Catz Esports Gaming Equipment Product and Services
2.8.4 Mad Catz Esports Gaming Equipment Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.9 ROCCAT
2.9.1 ROCCAT Details
2.9.2 ROCCAT Major Business
2.9.3 ROCCAT Esports Gaming Equipment Product and Services
2.9.4 ROCCAT Esports Gaming Equipment Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.10 QPAD
2.10.1 QPAD Details
2.10.2 QPAD Major Business
2.10.3 QPAD Esports Gaming Equipment Product and Services
2.10.4 QPAD Esports Gaming Equipment Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.11 Thrustmaster
2.11.1 Thrustmaster Details
2.11.2 Thrustmaster Major Business
2.11.3 Thrustmaster Esports Gaming Equipment Product and Services
2.11.4 Thrustmaster Esports Gaming Equipment Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.12 HyperX
2.12.1 HyperX Details
2.12.2 HyperX Major Business
2.12.3 HyperX Esports Gaming Equipment Product and Services
2.12.4 HyperX Esports Gaming Equipment Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.13 Tt eSPORTS
2.13.1 Tt eSPORTS Details
2.13.2 Tt eSPORTS Major Business
2.13.3 Tt eSPORTS Esports Gaming Equipment Product and Services
2.13.4 Tt eSPORTS Esports Gaming Equipment Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.14 Cooler Master
2.14.1 Cooler Master Details
2.14.2 Cooler Master Major Business
2.14.3 Cooler Master Esports Gaming Equipment Product and Services
2.14.4 Cooler Master Esports Gaming Equipment Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.15 ZOWIE
2.15.1 ZOWIE Details
2.15.2 ZOWIE Major Business
2.15.3 ZOWIE Esports Gaming Equipment Product and Services
2.15.4 ZOWIE Esports Gaming Equipment Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.16 Sharkoon
2.16.1 Sharkoon Details
2.16.2 Sharkoon Major Business
2.16.3 Sharkoon Esports Gaming Equipment Product and Services
2.16.4 Sharkoon Esports Gaming Equipment Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.17 Trust
2.17.1 Trust Details
2.17.2 Trust Major Business
2.17.3 Trust Esports Gaming Equipment Product and Services
2.17.4 Trust Esports Gaming Equipment Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.18 Microsoft
2.18.1 Microsoft Details
2.18.2 Microsoft Major Business
2.18.3 Microsoft Esports Gaming Equipment Product and Services
2.18.4 Microsoft Esports Gaming Equipment Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
3 Esports Gaming Equipment Sales by Manufacturer
3.1 Global Esports Gaming Equipment Sales in Volume by Manufacturer (2019-2021e)
3.2 Global Esports Gaming Equipment Revenue by Manufacturer (2019-2021e)
3.3 Key Manufacturer Market Position in Esports Gaming Equipment
3.4 Market Concentration Rate
3.4.1 Top 3 Esports Gaming Equipment Manufacturer Market Share
3.4.2 Top 6 Esports Gaming Equipment Manufacturer Market Share
3.5 Global Esports Gaming Equipment Production Capacity by Company
3.6 Manufacturer by Geography: Head Office and Esports Gaming Equipment Production Site
3.7 New Entrant and Capacity Expansion Plans
3.8 Mergers & Acquisitions
4 Market Analysis by Region
4.1 Global Esports Gaming Equipment Market Size by Region
4.1.1 Global Esports Gaming Equipment Sales in Volume by Region (2016-2026)
4.1.2 Global Esports Gaming Equipment Revenue by Region (2016-2026)
4.2 North America Esports Gaming Equipment Revenue (2016-2026)
4.3 Europe Esports Gaming Equipment Revenue (2016-2026)
4.4 Asia-Pacific Esports Gaming Equipment Revenue (2016-2026)
4.5 South America Esports Gaming Equipment Revenue (2016-2026)
4.6 Middle East and Africa Esports Gaming Equipment Revenue (2016-2026)
5 Market Segment by Type
5.1 Global Esports Gaming Equipment Sales in Volume by Type (2016-2026)
5.2 Global Esports Gaming Equipment Revenue by Type (2016-2026)
5.3 Global Esports Gaming Equipment Price by Type (2016-2026)
6 Market Segment by Application
6.1 Global Esports Gaming Equipment Sales in Volume by Application (2016-2026)
6.2 Global Esports Gaming Equipment Revenue by Application (2016-2026)
6.3 Global Esports Gaming Equipment Price by Application (2016-2026)
7 North America by Country, by Type, and by Application
7.1 North America Esports Gaming Equipment Sales by Type (2016-2026)
7.2 North America Esports Gaming Equipment Sales by Application (2016-2026)
7.3 North America Esports Gaming Equipment Market Size by Country
7.3.1 North America Esports Gaming Equipment Sales in Volume by Country (2016-2026)
7.3.2 North America Esports Gaming Equipment Revenue by Country (2016-2026)
7.3.3 United States Market Size and Forecast (2016-2026)
7.3.4 Canada Market Size and Forecast (2016-2026)
7.3.5 Mexico Market Size and Forecast (2016-2026)
8 Europe by Country, by Type, and by Application
8.1 Europe Esports Gaming Equipment Sales by Type (2016-2026)
8.2 Europe Esports Gaming Equipment Sales by Application (2016-2026)
8.3 Europe Esports Gaming Equipment Market Size by Country
8.3.1 Europe Esports Gaming Equipment Sales in Volume by Country (2016-2026)
8.3.2 Europe Esports Gaming Equipment Revenue by Country (2016-2026)
8.3.3 Germany Market Size and Forecast (2016-2026)
8.3.4 France Market Size and Forecast (2016-2026)
8.3.5 United Kingdom Market Size and Forecast (2016-2026)
8.3.6 Russia Market Size and Forecast (2016-2026)
8.3.7 Italy Market Size and Forecast (2016-2026)
9 Asia-Pacific by Country, by Type, and by Application
9.1 Asia-Pacific Esports Gaming Equipment Sales by Type (2016-2026)
9.2 Asia-Pacific Esports Gaming Equipment Sales by Application (2016-2026)
9.3 Asia-Pacific Esports Gaming Equipment Market Size by Region
9.3.1 Asia-Pacific Esports Gaming Equipment Sales in Volume by Region (2016-2026)
9.3.2 Asia-Pacific Esports Gaming Equipment Revenue by Region (2016-2026)
9.3.3 China Market Size and Forecast (2016-2026)
9.3.4 Japan Market Size and Forecast (2016-2026)
9.3.5 Korea Market Size and Forecast (2016-2026)
9.3.6 India Market Size and Forecast (2016-2026)
9.3.7 Southeast Asia Market Size and Forecast (2016-2026)
9.3.8 Australia Market Size and Forecast (2016-2026)
10 South America by Country, by Type, and by Application
10.1 South America Esports Gaming Equipment Sales by Type (2016-2026)
10.2 South America Esports Gaming Equipment Sales by Application (2016-2026)
10.3 South America Esports Gaming Equipment Market Size by Country
10.3.1 South America Esports Gaming Equipment Sales in Volume by Country (2016-2026)
10.3.2 South America Esports Gaming Equipment Revenue by Country (2016-2026)
10.3.3 Brazil Market Size and Forecast (2016-2026)
10.3.4 Argentina Market Size and Forecast (2016-2026)
11 Middle East & Africa by Country, by Type, and by Application
11.1 Middle East & Africa Esports Gaming Equipment Sales by Type (2016-2026)
11.2 Middle East & Africa Esports Gaming Equipment Sales by Application (2016-2026)
11.3 Middle East & Africa Esports Gaming Equipment Market Size by Country
11.3.1 Middle East & Africa Esports Gaming Equipment Sales in Volume by Country (2016-2026)
11.3.2 Middle East & Africa Esports Gaming Equipment Revenue by Country (2016-2026)
11.3.3 Turkey Market Size and Forecast (2016-2026)
11.3.4 Egypt Market Size and Forecast (2016-2026)
11.3.5 Saudi Arabia Market Size and Forecast (2016-2026)
11.3.6 South Africa Market Size and Forecast (2016-2026)
12 Sales Channel, Distributors, Traders and Dealers
12.1 Sales Channel
12.1.1 Direct Marketing
12.1.2 Indirect Marketing
12.2 Esports Gaming Equipment Typical Distributors
12.3 Esports Gaming Equipment Typical Customers
13 Research Findings and Conclusion
14 Appendix
14.1 Methodology
14.2 Research Process and Data Source
14.3 Disclaimer

List of Tables
Table 1. Global Esports Gaming Equipment Revenue by Type, (USD Million), 2021-2026
Table 2. Global Esports Gaming Equipment Revenue by Application, (USD Million), 2021-2026
Table 3. Razer Basic Information, Manufacturing Base and Competitors
Table 4. Razer Major Business
Table 5. Razer Esports Gaming Equipment Product and Services
Table 6. Razer Esports Gaming Equipment Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 7. Logitech G (ASTRO) Basic Information, Manufacturing Base and Competitors
Table 8. Logitech G (ASTRO) Major Business
Table 9. Logitech G (ASTRO) Esports Gaming Equipment Product and Services
Table 10. Logitech G (ASTRO) Esports Gaming Equipment Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 11. Turtle Beach Basic Information, Manufacturing Base and Competitors
Table 12. Turtle Beach Major Business
Table 13. Turtle Beach Esports Gaming Equipment Product and Services
Table 14. Turtle Beach Esports Gaming Equipment Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 15. Corsair Basic Information, Manufacturing Base and Competitors
Table 16. Corsair Major Business
Table 17. Corsair Esports Gaming Equipment Product and Services
Table 18. Corsair Esports Gaming Equipment Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 19. Sennheiser Basic Information, Manufacturing Base and Competitors
Table 20. Sennheiser Major Business
Table 21. Sennheiser Esports Gaming Equipment Product and Services
Table 22. Sennheiser Esports Gaming Equipment Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 23. Plantronics Basic Information, Manufacturing Base and Competitors
Table 24. Plantronics Major Business
Table 25. Plantronics Esports Gaming Equipment Product and Services
Table 26. Plantronics Esports Gaming Equipment Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 27. SteelSeries Basic Information, Manufacturing Base and Competitors
Table 28. SteelSeries Major Business
Table 29. SteelSeries Esports Gaming Equipment Product and Services
Table 30. SteelSeries Esports Gaming Equipment Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 31. Mad Catz Basic Information, Manufacturing Base and Competitors
Table 32. Mad Catz Major Business
Table 33. Mad Catz Esports Gaming Equipment Product and Services
Table 34. Mad Catz Esports Gaming Equipment Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 35. ROCCAT Basic Information, Manufacturing Base and Competitors
Table 36. ROCCAT Major Business
Table 37. ROCCAT Esports Gaming Equipment Product and Services
Table 38. ROCCAT Esports Gaming Equipment Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 39. QPAD Basic Information, Manufacturing Base and Competitors
Table 40. QPAD Major Business
Table 41. QPAD Esports Gaming Equipment Product and Services
Table 42. QPAD Esports Gaming Equipment Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 43. Thrustmaster Basic Information, Manufacturing Base and Competitors
Table 44. Thrustmaster Major Business
Table 45. Thrustmaster Esports Gaming Equipment Product and Services
Table 46. Thrustmaster Esports Gaming Equipment Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 47. HyperX Basic Information, Manufacturing Base and Competitors
Table 48. HyperX Major Business
Table 49. HyperX Esports Gaming Equipment Product and Services
Table 50. HyperX Esports Gaming Equipment Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 51. Tt eSPORTS Basic Information, Manufacturing Base and Competitors
Table 52. Tt eSPORTS Major Business
Table 53. Tt eSPORTS Esports Gaming Equipment Product and Services
Table 54. Tt eSPORTS Esports Gaming Equipment Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 55. Cooler Master Basic Information, Manufacturing Base and Competitors
Table 56. Cooler Master Major Business
Table 57. Cooler Master Esports Gaming Equipment Product and Services
Table 58. Cooler Master Esports Gaming Equipment Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 59. ZOWIE Basic Information, Manufacturing Base and Competitors
Table 60. ZOWIE Major Business
Table 61. ZOWIE Esports Gaming Equipment Product and Services
Table 62. ZOWIE Esports Gaming Equipment Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 63. Sharkoon Basic Information, Manufacturing Base and Competitors
Table 64. Sharkoon Major Business
Table 65. Sharkoon Esports Gaming Equipment Product and Services
Table 66. Sharkoon Esports Gaming Equipment Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 67. Trust Basic Information, Manufacturing Base and Competitors
Table 68. Trust Major Business
Table 69. Trust Esports Gaming Equipment Product and Services
Table 70. Trust Esports Gaming Equipment Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 71. Microsoft Basic Information, Manufacturing Base and Competitors
Table 72. Microsoft Major Business
Table 73. Microsoft Esports Gaming Equipment Product and Services
Table 74. Microsoft Esports Gaming Equipment Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 75. Global Esports Gaming Equipment Sales by Manufacturer (2019-2021e) & (K Units)
Table 76. Global Esports Gaming Equipment Revenue by Manufacturer (2019-2021e) & (USD Million)
Table 77. Market Position of Manufacturers in Esports Gaming Equipment, (Tier 1, Tier 2, and Tier 3), Based on Revenue in 2020
Table 78. Global Esports Gaming Equipment Production Capacity by Company, (K Units): 2020 VS 2021
Table 79. Head Office and Esports Gaming Equipment Production Site of Key Manufacturer
Table 80. Esports Gaming Equipment New Entrant and Capacity Expansion Plans
Table 81. Esports Gaming Equipment Mergers & Acquisitions in the Past Five Years
Table 82. Global Esports Gaming Equipment Sales by Region (2016-2021e) & (K Units)
Table 83. Global Esports Gaming Equipment Sales by Region (2021-2026) & (K Units)
Table 84. Global Esports Gaming Equipment Revenue by Region (2016-2021e) & (USD Million)
Table 85. Global Esports Gaming Equipment Revenue by Region (2021-2026) & (USD Million)
Table 86. Global Esports Gaming Equipment Sales by Type (2016-2021e) & (K Units)
Table 87. Global Esports Gaming Equipment Sales by Type (2021-2026) & (K Units)
Table 88. Global Esports Gaming Equipment Revenue by Type (2016-2021e) & (USD Million)
Table 89. Global Esports Gaming Equipment Revenue by Type (2021-2026) & (USD Million)
Table 90. Global Esports Gaming Equipment Price by Type (2016-2021e) & (US$/Unit)
Table 91. Global Esports Gaming Equipment Price by Type (2021-2026) & (US$/Unit)
Table 92. Global Esports Gaming Equipment Sales by Application (2016-2021e) & (K Units)
Table 93. Global Esports Gaming Equipment Sales by Application (2021-2026) & (K Units)
Table 94. Global Esports Gaming Equipment Revenue by Application (2016-2021e) & (USD Million)
Table 95. Global Esports Gaming Equipment Revenue by Application (2021-2026) & (USD Million)
Table 96. Global Esports Gaming Equipment Price by Application (2016-2021e) & (US$/Unit)
Table 97. Global Esports Gaming Equipment Price by Application (2021-2026) & (US$/Unit)
Table 98. North America Esports Gaming Equipment Sales by Country (2016-2021e) & (K Units)
Table 99. North America Esports Gaming Equipment Sales by Country (2021-2026) & (K Units)
Table 100. North America Esports Gaming Equipment Revenue by Country (2016-2021e) & (USD Million)
Table 101. North America Esports Gaming Equipment Revenue by Country (2021-2026) & (USD Million)
Table 102. North America Esports Gaming Equipment Sales by Type (2016-2021e) & (K Units)
Table 103. North America Esports Gaming Equipment Sales by Type (2021-2026) & (K Units)
Table 104. North America Esports Gaming Equipment Sales by Application (2016-2021e) & (K Units)
Table 105. North America Esports Gaming Equipment Sales by Application (2021-2026) & (K Units)
Table 106. Europe Esports Gaming Equipment Sales by Country (2016-2021e) & (K Units)
Table 107. Europe Esports Gaming Equipment Sales by Country (2021-2026) & (K Units)
Table 108. Europe Esports Gaming Equipment Revenue by Country (2016-2021e) & (USD Million)
Table 109. Europe Esports Gaming Equipment Revenue by Country (2021-2026) & (USD Million)
Table 110. Europe Esports Gaming Equipment Sales by Type (2016-2021e) & (K Units)
Table 111. Europe Esports Gaming Equipment Sales by Type (2021-2026) & (K Units)
Table 112. Europe Esports Gaming Equipment Sales by Application (2016-2021e) & (K Units)
Table 113. Europe Esports Gaming Equipment Sales by Application (2021-2026) & (K Units)
Table 114. Asia-Pacific Esports Gaming Equipment Sales by Region (2016-2021e) & (K Units)
Table 115. Asia-Pacific Esports Gaming Equipment Sales by Region (2021-2026) & (K Units)
Table 116. Asia-Pacific Esports Gaming Equipment Revenue by Region (2016-2021e) & (USD Million)
Table 117. Asia-Pacific Esports Gaming Equipment Revenue by Region (2021-2026) & (USD Million)
Table 118. Asia-Pacific Esports Gaming Equipment Sales by Type (2016-2021e) & (K Units)
Table 119. Asia-Pacific Esports Gaming Equipment Sales by Type (2021-2026) & (K Units)
Table 120. Asia-Pacific Esports Gaming Equipment Sales by Application (2016-2021e) & (K Units)
Table 121. Asia-Pacific Esports Gaming Equipment Sales by Application (2021-2026) & (K Units)
Table 122. South America Esports Gaming Equipment Sales by Country (2016-2021e) & (K Units)
Table 123. South America Esports Gaming Equipment Sales by Country (2021-2026) & (K Units)
Table 124. South America Esports Gaming Equipment Revenue by Country (2016-2021e) & (USD Million)
Table 125. South America Esports Gaming Equipment Revenue by Country (2021-2026) & (USD Million)
Table 126. South America Esports Gaming Equipment Sales by Type (2016-2021e) & (K Units)
Table 127. South America Esports Gaming Equipment Sales by Type (2021-2026) & (K Units)
Table 128. South America Esports Gaming Equipment Sales by Application (2016-2021e) & (K Units)
Table 129. South America Esports Gaming Equipment Sales by Application (2021-2026) & (K Units)
Table 130. Middle East & Africa Esports Gaming Equipment Sales by Country (2016-2021e) & (K Units)
Table 131. Middle East & Africa Esports Gaming Equipment Sales by Country (2021-2026) & (K Units)
Table 132. Middle East & Africa Esports Gaming Equipment Revenue by Country (2016-2021e) & (USD Million)
Table 133. Middle East & Africa Esports Gaming Equipment Revenue by Country (2021-2026) & (USD Million)
Table 134. Middle East & Africa Esports Gaming Equipment Sales by Type (2016-2021e) & (K Units)
Table 135. Middle East & Africa Esports Gaming Equipment Sales by Type (2021-2026) & (K Units)
Table 136. Middle East & Africa Esports Gaming Equipment Sales by Application (2016-2021e) & (K Units)
Table 137. Middle East & Africa Esports Gaming Equipment Sales by Application (2021-2026) & (K Units)
Table 138. Direct Channel Pros & Cons
Table 139. Indirect Channel Pros & Cons
Table 140. Esports Gaming Equipment Typical Distributors
Table 141. Esports Gaming Equipment Typical Customers
List of Figures
Figure 1. Esports Gaming Equipment Picture
Figure 2. Global Esports Gaming Equipment Sales Market Share by Type in 2020
Figure 3. Esports Headset
Figure 4. Gaming Mouse
Figure 5. Gaming Keyboard
Figure 6. Others
Figure 7. Global Esports Gaming Equipment Sales Market Share by Application in 2020
Figure 8. Personal
Figure 9. Commercial
Figure 10. Global Esports Gaming Equipment Market Size, (USD Million) & (K Units): 2020 VS 2021 VS 2026
Figure 11. Global Esports Gaming Equipment Market Size and Forecast (2016-2026) & (USD Million)
Figure 12. Global Esports Gaming Equipment Sales (2016-2026) & (K Units)
Figure 13. Global Esports Gaming Equipment Price by Type (2016-2026) & (US$/Unit)
Figure 14. Global Esports Gaming Equipment Production Capacity (2016-2026) & (K Units)
Figure 15. Global Esports Gaming Equipment Production Capacity by Geographic Region: 2020 VS 2021
Figure 16. Esports Gaming Equipment Market Drivers
Figure 17. Esports Gaming Equipment Market Restraints
Figure 18. Esports Gaming Equipment Market Trends
Figure 19. Global Esports Gaming Equipment Sales Market Share by Manufacturer in 2020
Figure 20. Global Esports Gaming Equipment Revenue Market Share by Manufacturer in 2020
Figure 21. Esports Gaming Equipment Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
Figure 22. Top 3 Esports Gaming Equipment Manufacturer (Revenue) Market Share in 2020
Figure 23. Top 6 Esports Gaming Equipment Manufacturer (Revenue) Market Share in 2020
Figure 24. Global Esports Gaming Equipment Sales Market Share by Region (2016-2026)
Figure 25. Global Esports Gaming Equipment Revenue Market Share by Region (2016-2026)
Figure 26. North America Esports Gaming Equipment Revenue (2016-2026) & (USD Million)
Figure 27. Europe Esports Gaming Equipment Revenue (2016-2026) & (USD Million)
Figure 28. Asia-Pacific Esports Gaming Equipment Revenue (2016-2026) & (USD Million)
Figure 29. South America Esports Gaming Equipment Revenue (2016-2026) & (USD Million)
Figure 30. Middle East & Africa Esports Gaming Equipment Revenue (2016-2026) & (USD Million)
Figure 31. Global Esports Gaming Equipment Sales Market Share by Type (2016-2026)
Figure 32. Global Esports Gaming Equipment Revenue Market Share by Type (2016-2026)
Figure 33. Global Esports Gaming Equipment Price by Type (2016-2026) & (US$/Unit)
Figure 34. Global Esports Gaming Equipment Sales Market Share by Application (2016-2026)
Figure 35. Global Esports Gaming Equipment Revenue Market Share by Application (2016-2026)
Figure 36. Global Esports Gaming Equipment Price by Application (2016-2026) & (US$/Unit)
Figure 37. North America Esports Gaming Equipment Sales Market Share by Type (2016-2026)
Figure 38. North America Esports Gaming Equipment Sales Market Share by Application (2016-2026)
Figure 39. North America Esports Gaming Equipment Sales Market Share by Country (2016-2026)
Figure 40. North America Esports Gaming Equipment Revenue Market Share by Country (2016-2026)
Figure 41. United States Esports Gaming Equipment Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 42. Canada Esports Gaming Equipment Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 43. Mexico Esports Gaming Equipment Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 44. Europe Esports Gaming Equipment Sales Market Share by Type (2016-2026)
Figure 45. Europe Esports Gaming Equipment Sales Market Share by Application (2016-2026)
Figure 46. Europe Esports Gaming Equipment Sales Market Share by Country (2016-2026)
Figure 47. Europe Esports Gaming Equipment Revenue Market Share by Country (2016-2026)
Figure 48. Germany Esports Gaming Equipment Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 49. France Esports Gaming Equipment Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 50. United Kingdom Esports Gaming Equipment Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 51. Russia Esports Gaming Equipment Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 52. Italy Esports Gaming Equipment Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 53. Asia-Pacific Esports Gaming Equipment Sales Market Share by Region (2016-2026)
Figure 54. Asia-Pacific Esports Gaming Equipment Sales Market Share by Application (2016-2026)
Figure 55. Asia-Pacific Esports Gaming Equipment Sales Market Share by Region (2016-2026)
Figure 56. Asia-Pacific Esports Gaming Equipment Revenue Market Share by Region (2016-2026)
Figure 57. China Esports Gaming Equipment Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 58. Japan Esports Gaming Equipment Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 59. Korea Esports Gaming Equipment Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 60. India Esports Gaming Equipment Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 61. Southeast Asia Esports Gaming Equipment Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 62. Australia Esports Gaming Equipment Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 63. South America Esports Gaming Equipment Sales Market Share by Type (2016-2026)
Figure 64. South America Esports Gaming Equipment Sales Market Share by Application (2016-2026)
Figure 65. South America Esports Gaming Equipment Sales Market Share by Country (2016-2026)
Figure 66. South America Esports Gaming Equipment Revenue Market Share by Country (2016-2026)
Figure 67. Brazil Esports Gaming Equipment Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 68. Argentina Esports Gaming Equipment Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 69. Middle East & Africa Esports Gaming Equipment Sales Market Share by Type (2016-2026)
Figure 70. Middle East & Africa Esports Gaming Equipment Sales Market Share by Application (2016-2026)
Figure 71. Middle East & Africa Esports Gaming Equipment Sales Market Share by Country (2016-2026)
Figure 72. Middle East & Africa Esports Gaming Equipment Revenue Market Share by Country (2016-2026)
Figure 73. Turkey Esports Gaming Equipment Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 74. Egypt Esports Gaming Equipment Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 75. Saudi Arabia Esports Gaming Equipment Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 76. South Africa Esports Gaming Equipment Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 77. Sales Channel: Direct Channel vs Indirect Channel
Figure 78. Methodology
Figure 79. Research Process and Data Source